In order to randomize the values used to create the different notes, I used a metronome set to a beat 6 times slower than the value of the counter. This is so the notes randomize after 2 successions of playing through each note. Then I used the + object in order to add the values of the randomizer in order to differentiate the notes and create a sequential tone. Then I connected the values output from the randomizer into the make note object.
One thing I realized is that it’s hard to synchronize the notes playing and the randomizer banging, so I connected them to a singular toggle to ensure synchronicity. Another thing I added was the loadbang object, in order to automatically input all of the desired values so the arpeggiator functions without having to manually create values for inputs such as velocity.