1. Response to 16 Lessons for a VR-First Future From âReady Player Oneâ
AGREE: 12. VR platforms should put in safe guards for managing physical health into future systems
VR can be addictive and immersive: Addiction to VR and subsequent long-time usage might cause stress on usersâ eyes. Immersion means that users cannot see their environment and their body movement is likely to be confined to a small, room-size space. Thus, adding health management is important.
DISAGREE: 5. Virtual Schools will democratize high quality education to the world
Internet-based learning such as MOOCs have proven to be moderately successful in democratizing high quality education, but current VR doesnât seem to solve the âlack of interactionâ problem in Internet-based learning and itâs more costly. Thus, I think the benefits doesnât justify the costs of going from 2D to 3D.
2. Three VR experiences:
Lucid Space Dreams(Oculus Go), Jurassic Park (Oculus Go), Boxing Game (Vive). Along with other youtube experiences.
3. Short review of Kevin Kelly’s article AR Will Spark the Next Big Tech PlatformâCall It Mirrorworld
In this encyclopedic article, the author compares AR to the web and social media and reveals AR’s potential to create a dynamic platform that further connects the digital world with the physical world. The author also discusses the “reflexive recoil ” that many people have towards new and unknown technology such as AR, and I believe the author is right in pointing out that the only way to understand the impact of AR is by immersing ourselves in it and embrace the “mirrorworld”.