Final Project Proposal by Ian (You Xu) and Vivien Hao

Proposal 1: Our Planet

As from the research Vivien has done for the first stage, she has realized unsustainability/climate change is one of the most vital issues that the United Nations has addressed lately. Vivien would want to work on something that illustrates the outcomes of unsustainability. But in the project, we would also like to show how humans could participate in the process of lessening the harms of unsustainability. Ian is highly interested in doing something that requires collaborations among people. He has proposed an idea of encouraging four people to make some movements simultaneously for the project to function. If only one person participates in the process, the project will not provide an outcome. Thus encourages collaborations among people, even among strangers. We both are highly interested in each otherā€™s ideas. And we have worked together to combine these two ideas into one doable thought. Then we have figured out that we would want to create a project that requires movements among several people to lessen the unsustainable global issue. For the movement part, we want to make it very specific. The participants need to physically use a shovel and plant trees to push back the time of the earth explosion. The faster they plant trees, the longer the earth would stay away from the explosion. However, if the participant chooses to work alone, then there is no way for him to get fast enough to beat the accumulated speed for several people. We would set the number in our codes to be ridiculously high to make sure that no individuals could accomplish this goal by himself. In this project, we want to raise peopleā€™s awareness of the harmful outcomes of unsustainability. However, we would like to highlight the positive effect that we can bring forth through the collaboration processes. Our targeted group of the audience would be everyone on this planet. Overall, the earth is everyoneā€™s plant. We all have to take part in helping to solve the unsustainable issue.

References

https://climate.nasa.gov/causes/

Proposal 2: Ourscraft ā€“ Creating a World of Ours

       The insight comes from the research Ian did for teamLab Borderless Shanghai and Vivienā€™s research that emphasize on impact to individuals. Ian went to teamLab last Friday. It is AMAZING. Ian wrote about the notion of ā€œcreate the world togetherā€ in the research. Ian fully experienced it that every action of human movement will make some impact on the whole room. It indeed makes the audience connected with others, including all the human and non-human factors. It is super funny, creative, communicative, and inclusive.

Therefore, we want to build something that can make the participants interact to create their world. Then, a game called ā€œMinecraftā€ hints at us. The player can use the blocks of material that the game set to build anything they want in the virtue world. How about making a 2D but a multiple user version of that? Here, we also get the inspiration from the ā€œDance padā€ in the arcade and a fun small game called ā€œTetris.ā€ We think these can be combined to build as an excellent form of interaction. Also, according to Vivienā€™s research, we believe that the project could also function as a tool for people who have a problem in social relationships to try getting in touch with others non-verbally, which is a significant social impact.

       How it may work: Four participants required. They will stand on each side of the screen. The random piece will appear on the screen. By stepping the bottom in front of them, they can make the shape move towards them a little. They can shake hands with corresponding people to reshape the pattern. Once a piece is confirmed, all four people put their hands together, and the next piece will appear. Therefore, after ten rounds, they may have built an interesting pattern!

       This project will give the audience the opportunity to cooperate to express their creativity. Their minds should not be limited by the project. Random pieces and colors with free choice to reshape and position enable them to free to make their crazy ideas shown on the device. Also, they are connected non-verbally to each other as a way of enhancing cooperation. It should be an enjoyable and creative experience for both the players and the audience.

Proposal 3: Where does your trash go?

       Vivien researched bomb. As described, it addresses a significant social problem that is worth people to pay attention and think. Also, Ian researched the project in PSA which works in response to the environment. However, both of us believe that these projects have a very significant core value but lack the application of interaction. Deriving from that, we start to focus on the issues that are around ourselves and try to figure out an engaging, interactive way to demonstrate it to the general audience by using a technological device. The recent hot topic about the trash sorting policy in Shanghai attracts our attention.

       We researched the existing technology that addresses the issue of trash soring in Shanghai, including the automatic trash-bin and the mini program in WeChat that tells the public how to sort the garbage. (http://tech.163.com/19/0821/22/EN4TIL6H00097U7T.html). However, we think that both of them are practical tools for daily use that do not build a communication environment, nor do they significantly arouse the publicā€™s awareness. Therefore, we are thinking about creating a simple device that impresses the audience to think about a more fundament question: why should I sort the trash?

       How it may work: the audience can put different sample card, which indicates different types of trash into the trash bin. On the screen, it is demonstrating the different ways of dealing with different types of trash. When one trash is thrown into one of the bin, the animation will show the audience how it may impact the environment around them. Multiple motors and lights may be used to create an authentic experience for the audience and leave them a deep impression.

       Since many people in Shanghai do not understand the purpose and the importance of sorting the trash, this project brings impact to the general public by showing them the process and the effect of recycling garbage. It builds the connection between peopleā€™s daily lives and the changing environment around them. It may motivate them to reflect on their relationship between their living environment and take action to make themselves live greener with the environment.

Final Project Proposal by Yiwen Hu

PROJECT 1: The Anthropocene

Inspired from my PoH class (and also my partner Katie’s), we want to put the topic of the class the Anthropocene into practice. The Anthropocene is a new geological era where humans’ activities have profound effects on nature. The question of the Anthropocene calls into question humans relationship with nature. We want to create a project that prompts people to reflect on their interaction with nature by giving them environmental feedback on their behavior. Really, we want them to think carefully about the question: how much should humans interfere in nature?

PROJECT 2: Harry Potter around you!

This project’s idea derives from my partner’s love for Harry Potter. For this project, our targeted audience is anyone who is interested in Harry Potter. The user will have the chance to interact with scenes from the movie or even find themselves on the screen. I think it will be an engaging interaction experience because the result totally depend on users, such as the movement of the objects. In addition, inspired by interactive playground and interactive cloud project where a number of people is involved, we want to create a project that involve as many people as possible. We want the users to gain a kind of strength that may help them cope with daily challenges. 

PROJECT 3: Listen to the non-human

One interactive audio project online intrigues me. It is created by Playtronica Studio Showreel. The project aims to “immerse people in a reality that fuses touch, sound, and technology. One where everyday objects take on new identities, challenging us to creatively explore the World around us and our relationship with it.” This interests me at first sight because it relates to what I’ve learned in PoH class about humans’ relationship to the surroundings. I think it would be meaningful and interesting to bring such theoretical exploration into practice. The challenge would be to create an immersive interaction to make the user feel his/her connection to the objects and challenges his opinion about the lifelessness of objects. 

Reference

  1. https://www.youtube.com/results?search_query=meaningful+interactive+project
  2. https://www.youtube.com/watch?v=3bCCyGcdNB0
  3. https://www.likecool.com/An_Interactive_Cloud_Made_of_6_000_Light_Bulbs–Projects–Gear.html

Final Project Proposal – Tya Wang (rw2399) grouping with Ketong Chen

  1.  “The Epic of Us”
    This idea is to make a two-player game in a model landscape made with cardboards and LEDs. The entire map would be an engaging large one so that people can walk around it. On the model landscape, the scenery would go from primary and backwards to modern and bright. In between the scenery, there is a path, and dozens of LEDs would be place along it to represent steps. Users will then take turns to throw a dice in the processing program, and take the steps forward according to the numbers he/she gets. The two players would be role-playing the leader of two countries, and arriving at certain points will give them weapons that can be used to attack the other user’s kingdom. The users will be told that they win when the other user’s HP gets reduced to 0 to encourage them to bring the other down. And the weapons will evolve from stone knives to swords, then to guns, and finally to something so destructive like hydrogen-bomb as they go along the path to the modern scene. By the time they choose to eliminate the other with such powerful weapons, both the kingdoms will go into ruins, and nobody wins. The idea of this game is to highlight a meaningless arms race between countries, and call upon them to collaborate for the well-being of the whole human race. In the title, the epic of “us” could either be an individual country or the entire world.
  2.  “See from inside”
    We want to make a project that involves two people. They will be looking at two different screens with the same processing program on it. On the program, they will be choosing from the pre-drawn eyes, face shapes, hairstyles, noses, and lips to make a portrait of a person, except that one participant is asked to make a self-portrait but the other is told to make a combination that looks like the other participant. They would be selecting with Arduino devices (like a joystick). After they are done from drawing the other person, they will compare the two portraits with each other to see if the self-portraiter sees the same person as the one the other sees in him/her. My partner and I think that in most cases (where people are serious), people would try their best to reveal nice things in another person, and we want the self-portraiter to see how great he/she is in another’s eye. This is supposed to be a project that promotes diverse criteria for beauty and kindness that tells people to care more about being a person that is great inside and don’t be caught up by how you look outside.
  3.  Revolution
    My partner and I thought about another two-player game that invites each of them into a space where they can’t see the other player. Then, one of the players will be shown an abstract picture and he will be drawing that out with Arduino and processing, but only with straight lines in a limited time. Then, the other user would be shown the work fo the drawer and choose from four random pictures to tell which one the drawer is depicting. Since the users aren’t seeing each other, and they can only communicate through pictures of straight lines, which represents the limitation of technology, we want the users to get a sense of technology is sometimes making communication harder, for example, if the players are face-to-face and can talk their feelings about this picture to one another, thing would be easier. Therefore, we want to remind the audience to pay attention to in-person interaction in real life, because some emotions are never going to be conveyed through digital channels. We want to get the player to think whether the development of technology is an evolution to us or a step back.

Interaction Lab – Final Project:PROJECT PROPOSAL(Xinran Fan)

About the final project, my partner Lifan Yu and I come up with three project proposals. They  are all inspired by the what happen in our daily life.

  1. be safe online

This idea come out when I was reading the news, there is a report said the elders are easier to be cheated because most of the elders actually are very “young” netizen in todays’ complex online environment. Be inspired by the children game for develop intelligence , why the elders could not have a game to let them know more about the negative side of the internet and practice to avoid the trap of the conmen.

First of all we are going to project the game from the computer to a larger screen. At the first, there is only a phone on the screen, you need to press the button to start the game.

Then the green and yellow light around the screen begin to sparkle one by one and use the speaker to play some gay music. Many small pieces of the scam text messages and fake advertisements flied out.

The next is the main content of the game, the player can choose true, confuse and fake to show his attitude.

If the player can respond the right answer for a certain number questions , all the green light will turn on and play a hilarious music, you can even  get a candy as reward from the small machine beside you by infrared distance sensor; but if you fail all the red light will turn  and play a sad music.

2.Save Me From Plastics!! 

These days my partner focus a lot on the environment protection, especially the plastic pollution of the marine environment. We discuss about it and decide to make some effort to call fpr more people work on it. So through this small game we hope can inspire more people focus on the environment protection.

This game need two players to cooperate with each other, one plays as a human while the other’s role is a fish. The human need to pick up the plastic trashes before them fell into the sea, if he fail one, it will drop into the sea.And the ‘fish’ need to get ride off the plastic trash, if he fail to run away from the  plastic, the  fish will eat the trash. And after eating a certain number of the trash the fish will dead and the game end. The motion of the fish is control by two button while that of the human  controls  by mouse. This totally show that only the human stand with the nature that  can we save  our both home-earth! This game is for everyone, to advocate us to take action immediately .

Scott Snibbeā€™s – Interactive art: ARCTIC ICE (2008) https://www.snibbe.com/education-entertainment#/arctic-ice/ 

This little game really inspired me about what kind of game should we build  to show the importance of the environment protection.

3. Scare halloHalloween 

The last one is quite different with the former two, it is not and computer game but a sand table game. We use 3D-printer to build a sand table with rockery, tunnel. The player as a paper figure move according to a track, whose speed can be controlled by the  computer. During his tour, he will ghosts waiting to suddenly appear on the way, a cross hang on the top of the tunnel which may fall down at anytime, a group of crow will suddenly ‘fly out’ by a hidden fan. Those are all control by the arduino while we also use processing to make the background animation which tightly  connect to the movements of all the elements. What’s more we used a black curtain cover it on a metal frame which pretend to be a haunted house and use servos to control pulling it up and down.

This project is inspired by the animation made by my partner while is first taken out by me. It like make  real models of all the elements in the video below and use the ardiuno to control its motion, and use the processing to make a background

Final Project Proposal by Nathalie White

General concept

For my final project I would like to make a statement piece. I chose this expression of interactive design over creating a product or a game because it is the most meaningful to me. The following ideas stemmed from a brainstorm session focused on causes that I consider relevant. 

Idea #1:

“Narcissus” – A social commentary on selfishness, and willful ignorance.

We tend to be so blinded by our every day lives that we forget the struggles others have. This leads to a cruel society that doesn’t make an effort to better the lives of those who are in trouble, and that won’t cooperate efficiently for the greater good. After all, it is easy to value our own immediate convenience and comfort over the wellbeing or the cause of a stranger- to be the center of our universe. “Narcissus” aims to criticize this aspect of humanity. 

The project as currently envisioned will consist of a rotating design projected into the inside of a box, or closed off container which a person could walk through. It symbolizes how we think the world turns around us- how we are or should be at the center of everything. The design is meant to be disorienting, and make the enclosure feel like a world in itself. 

When the user exits the box (which itself represents a closed-off way of thinking), they will set off a video stream of news around the world- fast paced headlines that show all that is going on, which the viewer might be ignorant to. The goal is to make users aware of their potential ignorance of the problems around them- particularly those that don’t directly affect them.

The following gif is a source of inspiration for the Processing design:

Idea #2:

“Your Legacy”- Statement piece on our individual and collective impact on the environment.

This project targets consumerist culture. The design is a small vending machine filled only with water bottles that projects an ugly landscape when a bottle of water is bought. I want to communicate how every purchase we make contributes to the state of our environment. Another aspect of the message is that we ignore our responsibility to ease our conscience as we place our own convenience over what needs to be done to keep our environment clean. The project will be placed close to a water dispenser with reusable cups for extra resonance of the message. 

Idea #3:

“Spectrum”-A celebration of the beauty of diversity in a community. 

This installation requires at least 4 people to work. The users choose from three topics: Religion, Race, and Political orientation.

Depending on what topic they choose, a spectrum of options will be  laid out for them. For example, should they choose “Political Orientation” the spectrum would range from left wing to right wing. The users are supposed to stand on the part of the spectrum they identify as. The program the takes this information, and creates a piece of art, possibly like the one below. The purpose of this installation is to spark conversation, and to show that every stage of the spectrum is part of our society. Our job as active citizens is to recognize and be respectful of each other.

All gifs included in this presentation where found on giver.com