Final Essay for my project “Paths”

At the very beginning, as my intention mentioned in my research for the final project, the experience conducted by my final project should be related to sociology or philosophy but which specific part to display was still undecided until I had a conversation with one of my friends. Due to her and her bestieā€™s separation, she exclaimed that people filling this society and the world are just river streams, which may have intersections and confluences but finally goes on their disparate ways. Inspired by her words, I started to design a frame for a dynamic art piece which mainly discloses the fact that in our daily lives, weā€™re gonna meet an enormous number of people, and they may gonna join your life track for a little while or a long time and you may strengthen yourself or lose something precious; but no matter what kind of interpersonal communication, they all leave us a treasurable experience, which I consider worthy exhibiting. The audience group, as far as Iā€™m concerned, would be everyone who has ordinary social contact, which would rethink and rediscover their interpersonal lives in a brand new way after using my project.

To be further, one of my most significant goals is to make this projectā€™s aims understood easily by my users and as I concluded from the experience of my midterm project, this point seems trivial but crucial. Therefore, the form of how the concept of ā€œpeopleā€ is carried would play an important role in achieving this goal. At first, I was thinking directly according to my friendā€™s words, which implies using river streams to denote people and confluences means interpersonal contact. But soon I realize that if you try to display the figure of river stream on Processing, itā€™s a little bit awkward for the fact that you canā€™t find a proper image and make it move like riversā€™ flowing. Then I focused my thoughts on using particle, just like I said in the proposal; comparing to river streams, it seems much easier to construct particles and their trails than rivers. Then I had a conversation with Prof. Godoy, which enlightened me that even if I use particles as a symbol of people, the meaning that I try to convey would still be obscure and indirect. Moreover, the interaction factors outside the screen need to be improved as well. Then I asked that friend again for suggestions on how to make my projectā€™s purpose clearer. The key advice I got is to build a stronger connection between thingsā€™ vehicle and essence.

Then the idea of using significant parts of the human body, which are related to socialization, occurred to me. Using elements like hands, eyes, footprints or even a stick man would remarkably increase the possibility of usersā€™ being able to recognize them. Instead of showing the intersection of rivers or fusion of particles, simple actions having social meanings like hand-shaking, footsteps overlapping and eyesā€™ contact could denote peopleā€™s gathering and separating. Therefore, the basic plan for my project is clear. First I need to have a more determined decision of the symbol used. Then using OOP in Processing, I will build the image and make it move. After that, the algorithm controlling the symbols of random people generation would be written. Then, after the basic frame is done, I would introduce the interaction elements. Finally, Iā€™m planning a simple user test among my friends to see whether I expressed my idea clearly.

According to my definition of interaction before, an interactive system should keep receiving input and sending outputs resulting from usersā€™ input; besides, there should be strong connection between the input and output. Only in that way will a user realize the contained relations between their action and things project shows and furthermore, conveying the creatorā€™s idea directly and clearly to him/her. Thatā€™s the approach I consider as a valid and efficient way to build an experience with the user. And Iā€™m going to realize this goal by clarifying my work carefully and running user tests afterward.

Final Project Essay Ruben Mayorga

Project Proposal: A sniff of culture

This project came to my mind because of a previous experience in a kids museum, in this museum the exhibition consisted in tubes that had different smells. The kids where supposed to relate the smell and the thing that emitted that smell. 

Image result for smell museum for kids

Adding to this, the idea of cultural identity and how to express different cultures in an exposition, helped mold a new idea. The concept of using smell to relate to a culture sounded fascinating, yet not complete. For that reason the project will also incorporate sound, and a video to express the feelings, memories and culture that one particular smell signifies to someone. 

Image result for different dishes of the world

I have though on presenting a video of someone originally from the country the plate comes from, and for him to explain through a video the significance of the smell. This will connect people with cultures and people outside of our comfort zones. It will help people interact with different cultures and traditions, through their senses.

Image result for cultural interaction

For the project I have planned on using a sensor of distance, to identify when a person is sniffing the certain smell tube of a specific country. When the arduino identifies it, then send a signal to the processing to play the video of the person of that country. And furthermore, play some background music related to their culture.

Final Project Essay – by Anica Yao

Project name:  Who’s ordering you food?

Partner: Xueping

Project Statement of Purpose:

This project is targeted at anyone who is devoted to improving their dieting. Through this project, we expect the users to realize how easy we can be affected and misled by our surroundings, such as the social media and who’s eating with you. Initially, we got the inspiration from our observation that many classmates care about their diets but don’t have an overall knowledge of what they should eat. They like to watch the Youtuber sharing their dieting experience, or look for quick tutorials in TikTok, most of which are sponsered by businesses and published only for promotion. Some friends are also used to checking the calories whenever they buy food. 

The first research I did is to think about the proper targeted audience. In “Gender differences in food choice: the contribution of health beliefs and dieting”, results show that “women were more likely than men to report avoiding high-fat foods, eating fruit and fiber, and limiting salt (to a lesser extent) in almost all of the 23 countries. They were also more likely to be dieting and attached greater importance to healthy eating”. Also, conclusion is made that “further research is needed to understand the additional factors that could promote men’s participation in simple healthy eating practices”. So we may choose the female as the specific audience considering that they are more exposed to the social media. But generally, the project will raise the awareness of a reasonable food choice both for men and women. After all,  the social media can provide some health inspiration. 

The second reseach (in Chinese) is about the analysis of weight-reducing industry in China. It discovers that many businesses promote their products in various forms. Indeed, some of them are effective in the short run but it turned out to be harmful to our health in the long run (e.g. disorders of digestion). More importantly, more consumers are not really over-weight. They just think they are not skinny enough compared to those famous models. This research gives some insights for us to explore how the fake news puts consumers in a fraud, and how the consumers make their food choices simply based on visual experience.

There are other related research we’ve made. Since they cover the similar topics, and due to the space constraints, I will put them at the end of the essay.

Project Plan:

Generally, we want to build three scenarios with processing, and the users are expected to make their own food choices with Arduino.  At the beginning, there should be a girl (or comic person) sitting alone in the restaurant. She (now suppose it’s “she”) is looking at the menu and about to order. Possible interactions here are flipping the pages or talking with the waitress, Then she can push the bottons that represent various food. 

After the beginning scenario, the user enters the first scenario, and the dieting videos of some Youtubers will be played. We are considering adding a captured cam picture/live video, or putting the reaction of the girl on screen. After that, the user will be asked to make the food choice again. To give some psychological implications to the users, feedback will be sent in form of voice message or images in accordance with the food they choose. (Here, we can create an array so that the notes are not given at random but determined by everyone’s choice.) It’s similar with the second and third scenario. They focus more on the influence of news/reports, and the person you eat with. For the week after Thanksgiving break, we plan to have all the video clips ready (create the arrays if possible) and do the fabrication work; For another week we are going to start on the coding.

Context and Significance:

After doing the preparatory research and analysis, I find to create a successful interactive experience, the project should be (1) self-explanatory, clear, and obvious (2) put the user in a continuous loop to make responses (3) be multi-dimensional with visuals, audio and other factors involved so that the user will be more engaged. Also by reflecting on our midterm project, we decide to use various media like sound or touch to enrich the user experience. Our current idea is built on the first one in our project proposal, ā€œDoctorā€™s training kitchenā€. As discussed with Prof. Marcela, although it has educational significance in it, we need to spare more space for the users to explore the meaning by themselves, rather than directly infuse the meaning to the users, in which case interaction is not fully involved. Although generally we give the notes whenever you make your new food choice, but the notes are different between user and user, creating a “personalized experience”.  Through this project, we hope more people can realize how their food choice is influenced by our surroundings, as well as the potential bad results like digestive disorder or malnutrition caused by the social media. 

Notes and Resources:

  1. https://www.ncbi.nlm.nih.gov/pubmed/15053018
  2. https://www.healthline.com/health/social-media-choices#discussion-vs.-isolation
  3. https://yourhealthjournal.com/the-influence-of-media-on-our-food-choices/
  4. https://wenku.baidu.com/view/1e3c8503bed5b9f3f90f1c2c.html (Chinese)
  5. https://wenku.baidu.com/view/1e3c8503bed5b9f3f90f1c2c.html (Chinese)
  6. http://www.xinhuanet.com/fortune/2018-06/27/c_1123040998.htm (Chinese)
  7. https://health.clevelandclinic.org/can-social-media-influence-what-your-child-eats/
  8. https://link.springer.com/article/10.1007/S10964-012-9898-9
  9. https://link.springer.com/article/10.1176/appi.ap.30.3.257\

Final Project Essay By Feifan Li

A. PROJECT TITLE: ā€œKeep The Balanceļ¼ā€

B. PROJECT STATEMENT OF PURPOSE

At first we were trying to design a computer game like the bouncing ball which only involves a keyboard experience. We were worried that our project does not have a high purpose, but after talking to Professor Marcela, we realized that our project is not lacking in meaning, but a new experience. Marcela showed us the example of decoding the bomb, which involves collaboration between two players. The example of running around the room for sensors also reminds us that we can extend the experience from merely on the keyboard to a real space. Based on this research and discussion, we decided to revise our original plan. This time we want to create a new experience in the game we design. It came to us that we can create a game based on the movement of our entire body, using the balance board below.

The purpose of this design is to take our movement on the board as the input of interaction, and due to the constant movement the game will be very interactive.The balance board is originally for gym, but in our game the players can not only try his/her sense of balance but also collaborate to have fun and thrive with uncertainty. This game is targeted at pairs of good friends we are well-coordinated in achieving a common goal in the game.

C. PROJECT PLAN

The first step is to get 2 balance boards shown above. We can either digital fabricate them or buy them directly. After talking to Andy who advised us to buy those boards directly and make modifications on them, we decided to buy 2 boards from the Internet.

While the boards are being delivered, we will start working on the processing code. We will need a screen for the game, as the players’ bodies move and stretch, the corresponding figures on the screen would also move. We want to create a scenario in which we the two players need to first play individually and then collaborate to achieve victory. We are still thinking about what code we exactly need to create a smooth game experience. Ideally we will finish this step at the end of Thanksgiving holiday.

After working on Processing we will turn to Arduino and sensors on the balance board. We may need to dig holes in the board to place the sensors, and we might decorate the board a little bit and add some digital fabrication component to it. Finally we will communicate Arduino and Processing and work on the code and put everything together. We will try to finish the project at the end of next week.

D. CONTEXT AND SIGNIFICANCE

In the preparatory stage, I decided that my definition of interaction would involve an input and a changing output. Ideally the output will be unpredictable and a new input is needed so that the project will be more interactive instead of merely reactive. Also the project needs to expand the human experience – from fingertips to the entire body. I consider these elements central to our project and I think my current proposal fits such criteria.

The unique part in our project is the adaptation of the balance board. In order not to fall, humans have to try to keep the balance on the board, a metaphor for our constantly shaking life as well. With the uncertainty we need to move or stretch our body carefully to achieve our goals, and sometimes we have to ask help and collaborate with our friends to achieve a common goal. I think this game can be physically challenging and fun. We can also adapt the game scenario as we want later. Also there seems no already existing game like this. It can be a great tool to bring laughter and strengthen friendship.

Interactionlab final project essay Cathy Wang

Keep the balance!
We want our project to integrate cooperation between humans, which means users need to interact not only with the device but also with people. So, we plan to make a game with the need of cooperation between friends. Bring your friend and play the game together!
In detail, we plan to make an interacting game with a balance board and the screen. Users need to stand on the board to keep balanced first, and then they will move toward different directions mainly with their upper part of the bodies to make the balance board lean to the corresponding direction. There will be images on the screen moving with the usersā€™ movements. There will be instructions for us to know what we are supposed to do. Some of them can be accomplished by ourselves, while others need our friends and us to accomplish together. The concrete plan of carrying out the project is as follows:
1. After consulting Andy about the balance board, we are suggested that we should buy one online and adjust it according to our needs. We will add sensors to the balance board. Based on the delivering date, we may accomplish this by 2nd, December.
2. We want to use processing to create different scenarios. We will start on creating the image of the image and make the image move according to the Arduino input.
3. One difficulty we imagine is how to make the image move as we move. We may use the sensors on the balance board to perceive our movement and transfer the information through Arduino to the processing. Then the image on the screen will move based on the information.
Our inspiration comes from the online game and the discussion with our professor. We played an online game named ā€œthe bouncing ballā€, from which we decided to make a simple game but use the tool that needs to interact with our body. However, the outcome will be too similar to the original version and we need to add more experience to our project. After our professor shows two examples which are ā€œdecoding the bombā€ and controlling an image on a board controlled by hands respectively, we learned that we may add more cooperation part and focus on the different playing experience. How can we play a game with not just our hands? Inspired by the motion-sensing game, we believe we can use the whole body to play the game. To differ from the motion-sensing game, we think about the balance board as the tool but also the challenge. We stand on the board, instructing the direction to the image through it while restraining ourselves to keep balance. It is a game that needs you to relieve power while restraining yourselves. With the cooperation part, we want to drive people to retake the simple happiness that sets in the collaboration face to face. Some of the tasks even need you to touch each other to accomplish. Make people interact physically, assist with each other in a limited situation, and get closer hopefully, is the purpose of our project.