Week 12: Final Project Proposal – Hannah

Internet Art allows us to make our message visually engaging and interactive to hold your audience’s attention much more effectively than traditional media. As someone passionate about public health, Internet Art with elements of data visualization presents an exciting opportunity to make global health issues better understood by a casual audience. Our attention to a disease is often not proportional to the danger it actually poses. In response to this I want to represent the loss of life by specific illnesses by the appearance of differently colored polka dots. Each ailment will be represented as a different color, and the dots appear at the rate the disease claims lives. For example, approximately every two seconds a person dies of a heart attack, so a new dot will appear every two seconds. The dots accumulate to illustrate the scale of each illness’s impact.

“earth is only one polka dot among a million stars in the cosmos” –Yayoi Kusama

My project is partially inspired by Yayoi Kusama’s use of polka dots in many of her works, as each dot is both aesthetically and symbolically significant. In the context of my project, each dot will represent a data point, which is also a human life. I hope that by visualizing the quantity of dots (lives) over time, the users will be influenced to think more deeply about the global health issues we face.

Functionally and aesthetically my project idea is also inspired by The Memory Project, which is comprised of countless dots that each represent a memory shared by a user. While my project’s dots will represent statistical data rather than user input, both represent the experience of a human being. My project will also allow the user to click on a dot to read about what it represents, in this case being a health condition and its prevalence or global burden.

The project itself will involve mostly CSS, JavaScript, P5, and some background audio. The user will initially be shown short series of messages introducing the project and its purpose. After the viewer clicks next, the screen is initially blank but begins being filled with polka dots at the rate of the ailment they represent. A counter of seconds is also displayed in the top corner as well as a simple legend at the bottom to specify which color represents which illness. Once the screen is entirely filled with dots, a closing message will appear. Programming this will require me to create different classes of polka dots that appear at a specific rate and correspond to a pop up with health information on the condition.

The visual effect will be illustrative of the pace at which illnesses claim lives and which are the biggest health challenges. The goal is for the user to come away with a more accurate understanding of the scale and impact of leading causes of death rather than presuming the most dangerous illnesses to be the ones most frequently talked about.

Week 12: Final Project Proposal (Moon) – Laura and Susie

1.Project Concept

a) The subject and/or topic:

   Create your own flower with different elements, choose the color and background and send it to others.

b) Why important?

   We select flower as our main elements because we find many young people nowadays rarely express their love and feelings directly to others. They may be more willing to convey love through small gifts like flowers. For example, as the Mother’s Day is approaching, the users can create and customize their own flower and send it to mothers. The flowers will be based on the real flowers, but it will grow and bloom depending on the choices from the users. They can also send the flower not only to their Mom but also to anyone they care about. We want to make a net art that is more flexible and customized, which can encourage people to express their love and thankfulness to whom we love and those who love us.

  1. Sources

http://wildflower.resn.co.nz/

https://colormandala.com/

   The first source we found is a website called wildflower, we were inspired by this because the flower it generates is so vivid and beautiful, it also contains a part to send this flower to someone we love, which is also a idea we want to express. However, many people are not familiar with the flower language and in this project, the flower type is limited and generates randomly without any intentions. Therefore, we want to add more emotions to the unique flower and give it some explanations so that the users can choose what type of flower they want and who would like to send.

   The second sources we refer to is mainly related to our technical issue of coloring the flower. This website is mainly a game of filling the blank pictures but we think the single and plain color may be too dull for a flower, so we decide to make our own templates and substitute them based on the color choices.

3.Production

   In our project, the user will first choose to add different emotions and elements to the flower, such as love, friendship, tears, grateful, happiness, etc. Then the flower will be generated depending on what the user chose and the meaning of the flower (flower language) will be shown beside the flower. After that, he can choose the color of the flower and we will switch the color template for each color choice. He can also change the background environment of the flower to better fit the meaning of the flower. At last, he can click the share button and send the flower to others.

   In the production process, we will first do the researches on what kind of emotions that can be added to the flower and how it related to different types of flower category. Then we decide to draw flower templates using p5 and based on the shape of real flowers. The user may select the elements they want for their flowers and click “grow” to generate the flower and the corresponding flower language. There will also be some sound effects when the flower is created. We will prepare the color templates for petals, pistils or leaves that could better merge with each other.

   After the flower has been made, we plan to use the scroll function to let the users change the background environment that best matches the flower language or their feelings. This also requires a lot of research on the flower and their meanings. We also want to play different background music according to the background so that the entire piece will be integrated with each other.

   For the last part, after the user selects all the alternatives, they can click the “finish and share” button, the screenshot will automatically be generated and the pop-up window will show the ways they can share, for example, email, facebook or other social media, or save it to the desktop.

Week 12: Final Project Proposal-Laura & Susie

1. Project Concept

a) The subject and/or topic:

   Create your own flower with different elements, choose the color and background and send it to others.

b) Why important?

   We select flower as our main elements because we find many young people nowadays rarely express their love and feelings directly to others. They may be more willing to convey love through small gifts like flowers. For example, as the Mother’s Day is approaching, the users can create and customize their own flower and send it to mothers. The flowers will be based on the real flowers, but it will grow and bloom depending on the choices from the users. They can also send the flower not only to their Mom but also to anyone they care about. We want to make a net art that is more flexible and customized, which can encourage people to express their love and thankfulness to whom we love and those who love us.

2. Inspiration and Sources

http://wildflower.resn.co.nz/

https://colormandala.com/

   The first source we found is a website called wildflower, we were inspired by this because the flower it generates is so vivid and beautiful, it also contains a part to send this flower to someone we love, which is also an idea we want to express. However, many people are not familiar with the flower language and in this project, the flower type is limited and generates randomly without any intentions. Therefore, we want to add more emotions to the unique flower and give it some explanations so that the users can choose what type of flower they want and who would like to send.

   The second sources we refer to is mainly related to our technical issue of coloring the flower. This website is mainly a game of filling the blank pictures but we think the single and plain color may be too dull for a flower, so we decide to make our own templates and substitute them based on the color choices.

3. Production

   In our project, the user will first choose to add different emotions and elements to the flower, such as love, friendship, tears, grateful, happiness, etc. Then the flower will be generated depending on what the user chose and the meaning of the flower (flower language) will be shown beside the flower. After that, he can choose the color of the flower and we will switch the color template for each color choice. He can also change the background environment of the flower to better fit the meaning of the flower. At last, he can click the share button and send the flower to others.

   In the production process, we will first do the researches on what kind of emotions that can be added to the flower and how it related to different types of flower category. Then we decide to draw flower templates using p5 and based on the shape of real flowers. The user may select the elements they want for their flowers and click “grow” to generate the flower and the corresponding flower language. There will also be some sound effects when the flower is created. We will prepare the color templates for petals, pistils or leaves that could better merge with each other.

   After the flower has been made, we plan to use the scroll function to let the users change the background environment that best matches the flower language or their feelings. This also requires a lot of research on the flower and their meanings. We also want to play different background music according to the background so that the entire piece will be integrated with each other.

   For the last part, after the user selects all the alternatives, they can click the “finish and share” button, the screenshot will automatically be generated and the pop-up window will show the ways they can share, for example, email, facebook or other social media, or save it to the desktop.

Final Project Proposal – Oona and Allie (Moon)

We had a lot of fun working together on our last audio project, but this time, we wanted to create something that was more meaningful while at the same time learn more about each other throughout the process. As we began discussing project ideas, we talked about our childhoods and that is when ideas started pouring out. We were both inspired by those “dress-up board games” that we often used as kids, where we had an outline of a person and could stick on different tops, bottoms, and shoes to make them wear unique outfits.

Our art project concept will be heavily influenced by our childhoods in this aspect. As an example, we intend to pick out different scenes/scenarios from our adolescence and allow the user to interact with them by moving elements from the scene around, changing background music, etc. One concept of a scene we already have in mind is our bedrooms as tweens. We intend to use a mixture of hand-drawn images along with ones found online to recreate furniture, posters, and other elements of our room. The user will be able to use elements from our own childhood and make it their own in a sense.

This also goes back to the idea that internet art, and art in general, is a creation of the artist. It is an impression of themselves, expressed through whatever medium they choose to use! Our project just takes this impression to the next level.

One artist that we both agree gives us some inspiration and has significance in our project is Ben Lewis Giles. He is known for making very interesting collages, which is what we wanted to do in our project! In some way, we want to gather different images (real or hand drawn) and have the user make their own collage in a space. Another more specific inspiration would have to be the games that inspired this project in the first place. The Melissa and Doug Dress Up Board Game is what started it all!

The project will mainly be utilizing collage. We will try to implement a click and drag element so the user can create their own piece using images we have given them. There are more details as well as changes we have to make, but we wanted the user to have an involvement with the work. The reason why we wanted this kind of level of involvement is to simulate the aforementioned games that we had growing up, in hopes that people who come across our art are able to use it and make it their own.

Some suggestions given to us during class feedback were to possibly have an option to allow the user to save their final creation as an image, but we will have to discuss about that. Once we solidify the intention of the project, then we can decide whether or not we want to implement this kind of idea. Before that, we will just keep planning to go forward with this idea, as well as making adjustments based on the time we have as well as the limit of our ability to make the outcome exactly as imagined. Another suggestion would be to have a pop up that appears when the user chooses an item to put in the setting, that explains the significance of that object to us in our childhood. This makes it more personal, but also gives some insight/ reasoning into why we included that particular object in the project.

I hope it goes well! 😀

Week 12 – Final Project Proposal – Daisy & Milly

Project Concept

Through this net art project, we want to share our critical reflection about the internet environment with our audience, including metaphors of issues like cyberbullying and the role of netizen in this digital era. When thinking of the project idea, we went through the readings of this semester and we found that many of them are related to the internet as a medium and our interaction with this medium. For example, Tim Berners Lee’s “Long Live the Web” provoked me to consider the internet as another form of society, and McLuhan’s “The Medium is the Message” inspired me to look at the uniqueness of the internet as a new form of medium, for example, in terms of how information is spread on this internet. And the biggest takeaway from this semester is many new dimensions to perceive the internet. Therefore, the general idea of our final project is to create an epitome of the internet and the role of us as the netizen. Specifically, we want to guide our audience through some big issues happened on the Internet (e.g. examples of serious cyberbullying happened in recent years) and provoke their thoughts when interacting with the webpage. The main task of the player is to “save” the character from being hurt by the barriers which stand for the dark side of the internet. To achieve this goal the user need to keep talking to the microphone when the barrier which indicates the cybercrime appear. This is a metaphor of the situation that we should speak out instead of keeping silence when seeing something bad happens on the internet. By making the main character floating we also want to imply the status of people on the internet – anonymous and more free. We’ll articulate more details of the interaction in the production part.

Inspiration

In terms of the method to express the content of our project which is cyberbullying, we got inspiration from two projects. In a serial project called The Bullying Project Mural, we found several artists including Giulia Gandini, Joseph Blank, Bailey Graham, Taniesha Parker, Cris Shamrock using different medium including photography and video to express how people react to different bullying phenomenon.

In another project called Antisocial, digital artist Mike Campau uses his artistic talents to cleverly comment on the dark side of social media. Set in eerily isolated locations, each photograph features a single illuminated sign. Though similar to those found outside of gas stations or Googie motels, these marquees ironically advertise a different kind of service: social media websites. Describing Facebook as “the place to go and make everyone think your life is great” and summing up Instagram as a series of attention-seeking exclamations, the revealing signs showcase the underlying antisocial nature of everyone’s favorite social media. This project inspired us in the way it captures a certain feature of the popular social media platform and summarizes it in short sentence. The neon style of the sign design also inspired us to consider to use a cyberpunk style for the website design as a way to depict the internet environment which gives us a sense of technical and mysterious.

As for the interaction, we are inspired by a game called Don’t stop! eighth note (äŒ‘ă‚€ăȘïŒïŒ˜ćˆ†éŸłçŹŠăĄă‚ƒă‚“â™Ș )  by YASUHATI (also called Freedom-crow). This game takes players’ voice volume and pitch as the input values to control the eight note, who is the character in this game to make movements and get through the barriers. This just inspired us about the input of our project, which is discussing the message on the new media. Thus, we would also like to take the player’s voice as an input to interact with the process of receiving and contributing the messages.

Production

For this project, we would like to create a virtual trip rather than merely a game that invites the viewers quickly travel through the past few years internet culture flows. Therefore, pre-research is absolutely necessary; besides, we also plan to utilize both audio and video assets to enhance the interactivity and user experience. In this trip, some messages would be presented in an absurd, messed-up and twisting style on the way you passed while others may appear in the huge background screen as broken pieces as modern information is mostly in pieces and incomplete. This is probably similar to what things look like in the rabbit hole in Alice in Wonderland. Besides we try to form up the sense of space and time. On the one hand, we play with the volume of audio assets to achieve the space feeling. For example, as the cyberbullying word approaching, the sound record of it would become louder and louder. And so do the other elements in this flow. On the other hand, the background, as well as the front elements, would change its content as long as the time changes to show the difference between years. In addition, as the players would use voice to control the balloon to “eat” messages around and fly higher to avoid being hurt by the bullying words/actions, the volume and time of voice would affect the number and speed the balloon takes in. And for the flow’s movements (such as waving), we will try to solve this technical issue mainly in javascript.