VR Production and Demo Experience – Alex Wang

The VR production project is a great way to actually get involved with hands on production techniques and put the theories we learned in class into practice, I had a great time working with VR production and also learned a lot of VR related knowledge along the way. Since I have a certain level of proficiency with video editing in premiere, I thought this project will be fairly simple in the post production phase. However, I ended up spending the whole weekend to accomplish what I had in mind. I learned that while working with new forms of media such as VR, there is not as much resources at our disposal since it is still a developing area. Not only is there a lack of support from different video applications, VR specific technologies such as the Insta 360 camera we used in class can have many problems since the algorithms for VR is still in development for perfection. The production process itself was also much more complicated than I thought it would be, I have to do many effects by hand just so that the left and right eye can have the same effect. While it is very simple to fool the eyes in a traditional video, having post production effects align is another story, I ended up manually masking the sky on both eyes to achieve a successful special effect, while also creating a separate mask for the ground to make the colors look natural as opposed to just having filters over the lens. If I get the chance to do this project again, I will definitely film the day and night footage in one shooting session, without moving the camera

When we first got access to the 2k files from previous classes, I experimented with premiere of what I can and cannot do: 

adding greenscreen effects and avatars

Another problem I had during production is the alignment of day and night footage, filmed at the same spot but with slightly different angle. I had a feeling that this would not work well according to the degrees of freedom talk we had in class, how it is extremely difficult to find the exact same pan/tilt angle as the previous shot. Yet through some experiments with post production it seems like I can manipulate the footage to some degree to make it better.

One attempt I made was to adjust the footages in premiere so that they can line up, however changing one section of the VR video will throw the rest of the alignment off, making it impossible to get a perfect alignment without having the original footage be correct, or have heavy photoshop editing like the “911” call of Avatar, which is expensive/time-consuming and not ideal.

alignment attempt

On second thought I decided to only photoshop one frame of the night footage to lay over the day footage, Instead of using a whole video which is extremely hard to manipulate frame by frame by hand.

showing day and night footage

Aside from all the technical difficulties with video editing skill, the biggest problem I had with this project is the handling of huge data files. The 8k 30fps footage from the 360 pro is a completely different thing from the 2k files I have been experimenting with. The IMA studio has decent computers(32 ram, 1080 GPU), yet the 8k footage is too for the computer to even function normally. However, the production was a lot smoother after the downgrading from 8k to 4k, though the process of downgrading took a few hours as well. I believe that if the hardware catches up, we can have a much easier time with VR production because it is a very processing power intensive form of media. 

video encoding constantly freezing

As for demoing, I was not able to do so during the IMA show because I had other projects I had to demo during the show. But I did demo the video to many of my friends during the production phase just to get suggestions and feedback. It seemed like most people are interested in VR and its possibilities, and I believe that the Hyperreal theme that I decided to go with is a perfect fit for the VR platform. Since no other forms of media can have the same amount of immersiveness and impact to humans, VR combined with spatialized audio is the best way to convince the human body to really engage with what they are watching.

creating a hyperrealistic world

glitch effect and audio

I am very grateful that I had the chance to formally learn the theories of VR and AR in an academic setting, since I learned most of my audio and video knowledge on my own. I think this class is a great way to get me started in VR production, but most importantly get me thinking in a VR mindset. Before formally learning about the VR AR terminologies and theories I had a rough idea of how the technology works by aligning left and right eye with their corresponding difference in position depending on their distance from you, but now I can use the correct terms such as disparity and parallax. One exchange I had with Professor Naimark changed the way I think about VR, when I proposed the idea of using machine learning to replace humans with solid silhouettes, I thought that the VR will look correct as long as the left and right eye positions are correctly matched. However, the response I got really surprised me, I was told that even if they look spatially correct, it will still be a flat figure in the correct spot. Very obvious observation if you think about it, yet so abstract in concept. Which is why actually getting to try VR production in this class is a great way for us to explore and learn how things work in the world of virtual reality. I will definitely continue to think about human perceptions with the concept I learned in this class, I am sure that these theories will be beneficial to the projects that I will work on in the future. 

Final Project DREAM Summaries – Yudi Ao (Amy)

Project Name: DREAM (Data Rules Everything Around Me)

Description: DREAM is one of the four “On Shanghai” VR projects in a NYU Shanghai Fall 2019 IMA course named VR/AR Fundamentals, completed by Ryan, John and Amy. It is a 360 video experience located at the center of Shanghai near the Pearl Tower in Lujiazui. What we wanted to express in this one minute experience is that everything in VR headset, or any technical equipments like computer, mobile or whatever nowadays, is composed of data and may vanish and collapse. We wanted to audience to get some futuristic and cyberpunk feelings from it.

Below is the 360 video:

Production: Firstly we started with getting used to a very “high-end” camera, Intsa 360 Pro 2. It was quite different with normal cameras but actually also very easy to use under the clear and in-order instructions. Then about the post-production, we went through the stitching them together, adding visual glitch effects pixel by pixel within certain areas and attempting to modify spatial audio. Stitching six files into a full 360 video was also easier than expected with present mature application, for the reason we have discussed in class how hard manual stitching was before the new camera like Insta 360 and application came out several years ago. About the effects, greatest thanks to my teammates’ hard working. Though I didn’t participate in this part much, I also explored a lot in post-production’s effects on a normal video by myself and got a taste about how powerful Premier Pro is to modify even just from pixel level. The VR toolset in Premier Pro can do more than we expected and gave us a great experience to try “movie-like” effects though ended with requiring more workloads, totally in expectation. The spatial audio in the end was not achieved because of time limits either. Anyway, the outcome is quite satisfying, especially with the demoing reactions in IMA Show. 

Demoing: The hardest part while demoing our project was in fact to introduce a zero-VR-experience user how to use a VR headset. They need to immediately know how to use the controller and how to chose and click in their own views. Fortunately all of them got used to it very quickly. It was a huge paid-off when you saw their exciting and “wow” reactions while watching the one-minute video. Some users even had questions after the experience, like “What course this project was made for?”, “How did you make this”, “Do you have more to show” and so on. We all believe VR experience will get more and more popular and if this short one-minute experience can trigger more people’s interests, we have succeeded.

Below is the documentation video intercut with the project and demoing reactions:

Reflection on Natural History Museum Project–Kenneth

In general, I think that we do a great job. Even though we spent a week at the Jingan temple, we still finished our project on time. For production, our main work is to photoshop the human-related surroundings–audience, gates, signs, light, the roof of museum, fence and to use the clone stamp to make a fake sky. We basically erased all the human things and make a fake safari but our classmates still can tell it is a photoshop product. But fortunately, the audience in the IMA show asked us how we make it, so it is not bad actually. We failed to get into the museum after it is closed so we cannot get shooting without an audience. Next time, we will try to negotiate with the natural history museum.

We tried to make spatial audio for our project. I was responsible for that. But unfortunately, it does not work. I made the spatial audio on the studio computer and it worked well on the computer. But the volume settings on computer and VR devices are different. I made the audio file at the end of our project, so we don’t have enough time for testing and remaking. Eventually, the sound is not ambisonic on the VR device. Next time, I will leave enough time for testing, not only for sound but also for shooting and production.

Through this VR project experience, I learned a lot beyond VR knowledge. Besides VR fundamentals and production skills (Spatial sounds making, VR video stichin&editing), I learn how to negotiate with the public department, how to get permission for shooting, how to work with the local officials (for example, Jingan Temple offices and natural history museum officers). Those things are not technical skills, but also important in future work. As Michael said in class, we need to deal with these things in the future. So I think it is really beneficial for me to get in touch with the people outside school. 

Eventually, special thanks to Professor Michael Naimark and Dave Lee. They gave our group a lot of help in finding potential shooting places, getting shooting permissions, postproduction and giving us feedback. Also, special thanks to our group leader, Vera Zhong, who taught me a lot about doing photoshop and premiere pro. Vera and I always work together to make our project better. I am so proud of my partner and glad to be her partner.

VR Production and Demo Summary

This semester I am very fortunate to work with wonderful teachers and classmates on a VR video project which our team named “Century in a Minute”. As an one-minute VR rephotography of the street scene on Century Avenue, the project is far from perfect, however, it was indeed a great learning experience that opens a door to the VR production and experiment world. I was able to learn how to shoot 360 with Insta 360 Pro 2, our latest 8K VR camera, edit it with Premiere Pro tools that are tailored for VR videos (including the amazing “Immersive Video” effects). I also tried the Facebook 360 Spatial Audio Workstation using Reaper, which enables the spatialization of our background music. Last but not least, it was great to have IMA show participants trying it on with a portable Oculus Go device and observe people’s reactions. Most of these experiences were unexpected beforehand but definitely rewarding looking backward.

What works well in our production is the application of Premiere Pro VR toolset. We applied the plane effect to titles so as to avoid distortion, and glitches and blocks to transit between scenes. The automation completed by the software. such as matching content on both eyes’ views yet allowing for discrepancy to create sense of depth, is really a boost to productivity. In the meantime, crop and color hue filters were used in our project and after working with the over-under footage we have for a few weeks, I started to view VR video editing not as mysterious and intimidating, but just like any other videos with exciting new opportunities to explore.

What didn’t work as well as I would expect is the shooting. Taking into account weather and hardware malfunctioning, we had four shoots excluding preparatory shoots without VR camera. Especially when we want to do rephotography, the requirements on exact location and angle posted a huge challenge. On the last two shoots, we figured out the xyz position of the camera correctly, however the orientation of the camera is 180 degrees different from the previous shoot. The preview from phone app wasn’t showing exactly what will come out after stitching and given enough time, a new shoot taking into account the full 6 dofs might produce better day and night matching than we currently achieve. But the process of panning and restitching the video post-production also taught us good skills, so it was a rewarding experience after all.

VR/AR Predictions – Kat Valachova

4 BEST
Elegant “Haptic” Hack by Mythbuster’s Adam Savage
I believe this Adam Savage’s little DIY project is a prediction of what we will find in the shops under VR accessories / equipment in the near future. Being able to engage other senses besides sight and the sense of hearing is vital for making VR experience more real and immersive. What the VR is now missing is the “hands on” component, which could bring it up a notch. VR companies are trying to deal with this by creating components such as haptic gloves, but there is still a long way to go before these can be implemented in “everyday” VR experience. Also one thing is the ability to feel, meaning to be able to touch and interact with objects as one would do in real world and another is being able to weight them. Having extensions that are easy to interact with, are not expensive and can induce better experience is something I believe will become more popular as the VR content base grows.

VR fitness: 5 emerging brands that are driving the health-care tech trend
The same thing I said for Adam Savage’s light swords “hack” also goes for the VR fitness. In the nearest future, before better technology is invented, using real life objects and machines and implementing them in a VR experience is the way to bring the most out of VR, as it gives VR the other dimension only wearying the headset is missing. Also combining VR with fitness is also a great way to make this strenuous activity more interesting and less as a chore, that it often becomes.

LookingGlass Factory Releases Monster 3D Display
This 8K holographic display is simply beautiful. I believe this can be the new plasma/LCD/OLED TV and in a few years, it will become an everyday thing in our homes.

New Microsoft Patents May Hint at Project Scarlett Features
Although it may seem a little impractical at first glance to have a huge immobile mat at home, I think there may be some big hidden potential in it. As we have discussed in class, this mat may offer privacy, which is in this age something invaluable. I can imagine this could also become a part of modern home office, where one can easily work from home, the mat providing a virtual office, being completely in touch with his coworkers.

4 WORST
VR improving milk
The idea of goggles improving milk seems absurd for multiple reasons. The first is, considering the state of VR technology as it is now is not something that one can find in every household. VR headsets for humans are still in the process of being rapidly improved and it hasn’t been too long since the VR switched from cardboard to non-mobile version. As VR is still a novelty, the high price does not allow for everybody to have a set, so how could the cows have one? Besides affordability, there is also another question about technical challenges such a headset would bring, from the disparity, size, battery, etc. But most importantly, can the VR can really improve the quality of milk? I don’t believe there has been any proof of VR having effect on people’s mental state, how could there be one on cows? But if VR by chance really proves to have a positive effect on cows’ mental state, I believe using VR headsets during their slaughter to deal with their fear would be a great way to reduce the toxins in the meat as well as make it more cruelty free.

Microsoft’s DreamWalker lets you see VR cities during real-world walks
In class, I was among those that enthusiastically raised their hands, wanting to try it out. Now that I think about it more, I believe this project as it is now does not have much future. It is that kind of thing you want to try once and then you lose interest as there is not much else to it but the initial thrill. For a long term use, it is rather impractical and potentially dangerous.

Facebook’s Latest Purchase Gets Inside Users’ Heads—Literally
Although Facebook seems to have some great plans for their new brain reading bracelets, I don’t think those will be easy to introduce to people based on how different an input it is. I have tried biofeedback before, which has the same function – using just thoughts to manipulate objects – and I can say it is very hard to concentrate enough to be able to finish the given task. It requires quite a lot of training before one can see bigger results and it is rather strenuous for the mind, as one has to be always 100% concentrated. Based on how rapid this age is, I am not sure people will be willing to spend so much time on learning how to use this new technology.

MediView XR raises $4.5 million to give surgeons X-ray vision with AR
The article talks about how this can be the new GPS, only for human body. Taking into consideration how disoriented my GPS gets from time to time, it is chilling to think what could a confused AR of organs do during an operation. Removing cancer tumors should never be viewed as a video game. Game is for fun and is not meant to be real. Doctors should be at all times conscious of what they are doing and should rely on their own skills, rather than computed images that could be wrong. Nonetheless, I believe AR could be of great use in medicine in terms of practice.