GOAL
Reflect on what did and didn’t work for each VR experience. For example, was it 2D or 3D, and if 3D, was it used successfully? Was the use of 360 space successful? How was the sound? Was it spatial?
Interactive Media Arts @ NYUSH
Reflect on what did and didn’t work for each VR experience. For example, was it 2D or 3D, and if 3D, was it used successfully? Was the use of 360 space successful? How was the sound? Was it spatial?
Alvin Wang Graylin’s article 16 Lessons for a VR-First Future From ‘Ready Player One presents many valid projections of the future of Virtual Reality (VR). With the rapid growth in tech, we will continue to see many of his predictions solidify themselves into contemporary society.