Individual reflection Team project_ Kalkidan Fikadu

Our team worked on Persuasive, Commercial and problem-solving.

User :

  • flexible schedule
  • inconsistent
  • mindful about emotional health

The intention of the Project:

  • To use a trigger to encourage and motivate the User to have the ability to perform  a target behavior, in this case, regular meditation

Product name:

ZEN CARE

slogan

BRUSH UP ON YOUR ZEN

Inspiration: we took our inspiration from videos we watched in class on tiny habits that can be attached to our routine activities

We started out by doing research about meditation, Since our agenda is commercial we want to first study the profitability of the field.

Our findings indicated that the meditation market is experiencing strong growth over the past decade. Around 18million people in the US have used meditation at least once. We also did research on when it is good to meditate, and various meditations blogs recommended morning meditation schedule since the mind is fresh and quite after we wake up.

To connect our product, which first started out as a toothbrush guided meditation audio player, we did some research on how effective it is to meditate while brushing our teeth. We found a few guided meditations that are related to practicing mindfulness. To make our product more inclusive and also applicable outside of the bathroom, where may people brush their teeth, we decided to move the speaker from the toothbrush to the toothbrush dock. The toothbrush dock inanition to charging the toothbrush, when the user places back the toothbrush after brushing his/her teeth, it will start playing guided meditation audio. The audio provides the user with the proper environment to meditate

The product has four main functions :

  • Timer
  • Speaker for audio
  • on/off button charging dock

In the prototyping stage, we drew visuals and sketches that closely represented the toothbrush and the dock.

A commercial advertisement video and a slogan were created to show the functionality of the product and attract the user to the product.

Different packaging designs potential areas of expansion were proposed for future research.

Class Workshop reflection 3: 6 Hats Workshop _Kalkidan Fikadu

In this workshop, the class was divided into 6 groups to implement parallel thinking process that helps people be more productive and focused. The problem statement for this workshop was getting our user, in this case, Eric Parren to start meditating regularly. The first group repressed by a white hat, calls for the facts and just the facts. The second group represented by the yellow hat symbolized optimism, the third hat which was black played the devil’s advocate, the green hat focused on creativity and possibilities, the red hat provided the pros and cons of the solution presented by the green hat and the blue was used to manage the thinking process. The group I was part of was assigned to be the blue hat, using a creative thinking process we came up with a solution we thought would encourage our user to meditate on a regular basis. According to the information we were given, our user didn’t have a fixed schedule. Hence this inconsistency created a gap for improvement. We recommended our user to develop a fixed schedule that can be followed through each and every day.

Class Workshop reflection2: Cats and their food bowl_Kalkidan Fikadu

In this workshop, teams are required to interchangeable work and design an enchanted object with discursive agenda and goal of increasing performance.

The first step to design was determining the problem statement. My team’s problem statement was about protecting and feeding stray cats.

After writing our problem statement we exchanged our workplace with a second team and started discussing solutions for the problem statement they second team wrote. Their problem statement was about how to effectively clean cat wet eating bowl. We came up with various solutions, some of the solutions we proposed were: an automatic fluid vacuum cleaner and a sink bowl that can pass fluids through. Next, we moved to the second team’s workspace. Their problem statement was feeding cats in a timely manner. Based on their problem statement, we designed a model which has a button a cat can reach and touch. When it starts it gets food to the cat’s bowl. After the cat finishes eating the model cleans the bowl. This workshop was thought-provoking and interesting. We weren’t limited by resources or material, we just came up with ideas and tried to implement them.

Week 06: Empathy Tools & Peer Design Exercise

Empathy Tools Exercise

This exercise was by far my favorite throughout this entire semester. Its emphasis on communication paired with the unfamiliarity of your partner made it very entertaining.

Our particular construction seemed impossible because the object was completely wrapped in tape. It was very hard to distinguish the lego shaped and where one lego ended and the other began. This made the task near impossible. After removing the tape we were able to communicate the location and type of lego bricks involved.

Initially, I tried letting my partner verbally guide me through the task of constructing the object. However, I soon found that as more instructions came I became disoriented and missed some of her instructions. By asking questions about her instructions I figured that this method made things much easier to keep track of. It also allowed me to construct a clearer mental image of what I was meant to build. Using analogies and metaphors to describe the lego blocks was extremely useful.

I am very pleased with our final result. Although, I was unable to make an exact replica I think we achieved the general silhouette. Overall, I would rate this a success.

Peer Design Exercise

Procedure:
  1. Introduce [your] project
  2. Acting as the designer of your partner’s project ask questions
  3. Brainstorm ideas for your partner’s project

By approaching my partner’s project as my own I felt that brainstorming ideas came much easier. It was almost as if the pressure and stress of working with your own project went away. After mulling over the same concepts about my own project, I felt it was quite refreshing to look at someone else’s. Additionally, I started to see overlapping concepts that could be very insightful for my own project.

When sharing ideas, I found that my partner had the fresh insight needed to see where there were gaps in my logic or weak spots. This was extremely helpful when formulating a second draft of my project.

While research smart Jewelry and wearable tech pieces I came across many companies attempting to sell a particular idea of the future. They all focused on a clean, sleek look that harkens to a Tron based future aesthetic. However, most failed to have an intuitive user interface. Most products shown are so simplistic that they give no visual indication of their function. I believe that this will be one of the biggest hurdles for this project. Based on how my partner described her project, I felt the design of these existing products embody the tone, aesthetic, and general functionality she described.

https://www.bellabeat.com/

https://iamili.com/us/

Hypervsn™

  

Empathy toy & final project workshop – Jamie (Ziying Wang)

I look into the Empathy Toy from 21 toys in my research for the empathy workshop. In their description video, they demonstrate the rule of the toy. It’s a game of two, both players are required to cover their eyes when playing, one plays the role as a commander and has an already assembled piece of the juggle. The other is required to assemble the same piece of juggle according to only to the first player’s verbal instruction. By playing this toy, the players learn to work with others better. I think empathy is an important virtue in teamwork when Echo and I are working on our final project and also in my experience when working on the group project, the first thing we need to achieve is to understand each other, there can’t be chaos inside a team.

Echo showed me the suggestion that was made by Gabriel during Monday’s class. I find lots of his suggestions extremely helpful, even though some changes he thinks of might not be applied on our prototype, his suggestions help me rethink many design choices I made in the first place, and I modified some of my plans accordingly. A suggestion we decide to apply to our product is adding an AI system on our WatchPad. Even though we were afraid that sound may affect the user when he/she is gaming, we forget that our product should also be multi-functional when the user isn’t gaming, therefore we decide to add an AI function for the none-gaming mode and deactivate it when the user is gaming.