Week 5: Speculative Design Group Project – Jennifer Cheung

Group members: Jamie Wang, Peter Huang, Zeyao Li

Framework: Speculative Design

Agenda: Responsible

Goal: Performance

Presentation Slides: https://docs.google.com/presentation/d/1FvM8pernTuJZ1sgARgjLJlMN4kNEDOBVX309vK9ux84/edit?usp=sharing

Website: https://zw1745.wixsite.com/website 

In thinking of a design for the future, our group had a lot of freedom in choosing how the future would turn out, and what scenarios would give rise to problems to design for. We settled on the problem of overworking in China, specifically on the 996.ICU movement. Many major tech companies’ workers spend 9am-9pm at work for 6 days a week, leading them to overwork until they physically cannot sustain themselves and must go to the Intensive Care Unit. We envisioned this problem exacerbating greatly in the future, to the extent that the government would have to intervene and establish a new way of working. 

Under these circumstances, we created SmartWork, an office system that would help manage workers’ time in the office and relieve their stress. It considers the health of overworked workers, who are usually valued for their output rather than how well they working, thus fulfilling the responsibility agenda. Instead of keeping workers in the office for the entire day, we wanted their work to be based on how much good quality work they got done. This would give them more time to live their lives outside of work and relieve their stress, thus improving their performance at work. 

We contemplated designing an implant that could measure brain activity, but we decided that this would be too invasive on workers’ privacy. Instead, we decided that in this time period, technology would have become so advanced that it would be possible to measure concentration and stress levels with an external tool. Therefore, we designed a webcam called SmartCam in workers’ computers that would monitor their facial muscle movements for signs of stress and their measure brain waves to gauge concentration levels. Values of stress would be sent to a product called SmartLight, while values of concentration would be sent to SmartChair.

SmartLight is a monitor for managers to see individuals’ stress levels, indicated by colored lights. When managers see that a worker’s stress level has exceeded the normal amount and lights up red on SmartLight, the manager will tell the worker to take a break to lower the level of stress. Managers are encouraged to relieve the office’s stress, because if the average stress of the whole office exceeds a certain amount, the company will be fined by the government. 

SmartChair is a chair for each worker that acts as a signaling device. The more hours of concentrated work put in, the more intensely the chair will emit a blue light. When the worker has met the amount of concentration needed, the chair will blink, telling the worker that they can leave for the day. This helps prevent workers from having to stay in the office for excessive amounts of time. 

In creating the project, we split up the work. Jamie worked on the website and video that simulated the SmartWork environment, Peter worked on the blinking lights that represented SmartChair, while Zeyao took over illustrating the different uses of the three products. I took over making the presentation. 

After presenting, we received lots of constructive feedback that allowed us to rethink parts of our project. Functionally, having the SmartChair light be put on the backs of the chairs would not be the most effective in signaling to the user, because they do not see the backs of the chair. Additionally, blinking lights throughout the day could also be distracting. Furthermore, the system has the potential to discriminate against people who work differently, have stress in their personal life, and who relieve stress in different ways. The system also has the possibility of being sinister by invading people’s privacy and making them work in abusive ways. Despite the many drawbacks that could come from this design, it was a provocative project that got people talking and questioning about future implications. 

Week 4: Response to Eileen Fisher – Dominick

I really liked this article for the way that it highlighted how companies can act in both small and large ways to produce a more socially conscious company. Whether it was going through several experimental iterations to make their dying process more sustainable and use less harmful chemicals, or something as significantly smaller, and less costly, as revamping their headquarters to use less energy in lighting and implementing solar panels. Becoming sustainable tends to be a scary thought for companies due to the costs associated. Yet, I believe Eileen Fisher’s story helps companies understand that you don’t necessarily have to start with steps as big as massive process changes in your production phase, you can start by reducing the energy used in your offices through the use of solar panels (which will in the long run save you lots of $$$)!!! Being sustainable shouldn’t be scary, it can be a process that starts small and works its way through your company when plausible. 

Week 3: Response to Hethorn – Dominick

I found Hethorn’s argument for designers to focus on individuals rather than groups to simply make sense. Fashion has always been a tool of projecting one’s individuality and uniqueness to those around them. Nothing is ever worse than realizing that someone you know owns the same shirt as you. It entirely devalues the article of clothing to yourself. It is no longer an embodiment of who you are, rather it represent a group of people. Personally, due to this common practice, I have accepted that is inevitable that someone I know will have the same article of clothing as me. For this reason, I have personally detached myself from having any emotional attachment to common clothing. Rather, I find myself projecting myself through the use of funky, colorful, and of course always applicable, socks. Although this is a personal preference, I find that in the current model of fast fashion, it is much easier to represent myself in a manner that few people put in the extra effort. Although supporting local small scale producers of clothing is also an option, they tend to be pricey, and it’s always much easier to find another cool unique pair of socks to potentially display to my friends.

Week 3: Group 3 Presentation – Dominick

Team Members: Salomon Ruiz, Ji Hwan Shin

With the assistance of the Sarah Scaturro’s reading, “Eco-Tech Fashion: Rationalizing Technology in Sustainable Fashion”,  our group looked at the connection between technology and the fashion industry, and how technology can be used to make the fashion industry more sustainable. Each of us looked at a different section of the industry: Ji Hwan focused on the manufacturing aspect, I focused on the consumption aspect, and Salomon focused on the disposal aspect. 

For the consumption aspect of technologies involvement in the fashion industry, I felt it was important to highlight Scaturro’s argument that the connection experienced between individuals online allowed small businesses, which tend to use more sustainable processes to create garments, to have a platform for reaching out to local consumers and allows individuals to sell their used clothing, effectively prolonging the life of the garment. The two websites that Scaturro specifically mentioned were etsy and eBay. Etsy is a website that tends to focus on slow fashion practices, making each order as it is ordered, and to the specific details of the consumer, while outlining the sourcing of the materials, and the practices used to create the garment. On top of this, I thought about how technology has impacted me as a consumer. This instantly brought me to research further into interactive technology that allows consumers to be appropriately fitted, thus ensuring that the longevity of the clothing will be significantly increased due to the continual usability of the garment. I have used this method once, and it was honestly the best experience, and the best pair of pants I ever purchased, and still use to this day (probably about 6 years ago). For me, it was really exciting to see how this technology has advanced since then, moving to mobile apps rather than a stationary machine in the middle of the mall. This definitely makes this technology more accessible.

Week 2: Response to Payne – Dominick

While reading Alice Payne’s study, especially the section on transformable design practice, I was reminded of a decent bit of my wardrobe as a child in the early 2000s. During this time period, the practice of reversible clothing was a huge hit, everything from shorts to hoodies, where either side were either a different design or color. Although I really liked this design choice as a child, as opposed to Payne’s Australian study, I find that the implementation of a similar idea would be unfavorable as a 22 year old. Yet, I really do like the idea of compartmentalizing garments, so that if I were to, say tear a pocket in a pear of jeans or stain in with red wine, I would easily be able to replace it without the need to throw them away. This practice does have the potential to make the fashion industry more sustainable, but I feel like the laziness of the majority will prevent this from becoming a mainstream practice for years to come. There is potential for designers to appropriately, and most likely slowly, move this into the mainstream consumption of garments, but as Payne highlights, budget constraints and the gears of capitalism tend to prevent this.