RAPS Week 11 Gabriel Chi: 3D Object Assignment

Link to Github: https://gist.github.com/gabrielchi/2ea3e4b1e0f103ca938934beac24380d

For my 3D model assignment, I used the 3d object of a spray can, and altered it using Vizzie effects. For the patch itself, I based what we learned from the previous class and the example patch to create a patch that could move and alter a 3d asset. When using the Vizzie effects, I knew I wanted to create a nostalgic, and almost video game like effect. This was because 3d objects and assets in general remind me a lot of videogames, or creating videogames in an engine or VG software. I used 2TONR, PIXL8R, and DOWNSAMPLR for my Vizzie effects, mainly to achieve the previously mentioned goal. 

After completing my patch, I used the Max8 screenshot feature to save my work. However, after re-opening my patch, I had discovered that all of my work was gone and the features had all been set back to its original state. I tried my best to recreate the effects and color scheme I had earlier in the second version. Luckily, after I finished, I was able to salvage a screenshot of a portion of my max patch.

Max Patch Screenshot Pre Crash:

Max Patch Screenshot After Crash:

RAPS Assignment 5: Multi 3D Objects – Celine Yu

Documentation

Link:  https://gist.github.com/cy1323/79c6e9671c94c26764650fa4f6d21948 

For starters, I went onto TurboSquid, a website dedicated for a community of 3D Object creation. I found this cat object that caught my attention upon first glance. I immediately wanted to use it, considering that all the other examples didn’t seem as concrete and geometric, which is what I was looking for. 

3D Object: https://www.turbosquid.com/FullPreview/Index.cfm/ID/1340490

I duplicated the patch I made in class and got to work with the assignment. At first, I got really confused as to how I should upload my 3d object into the patch, but after carefully looking through the professor’s example patch, I learned that I needed to use jit.gl.model and a ‘read’ message to call upon the 3d file sitting in my desktop. I began to play around with the 3 parameters we had learned to manipulate in class: position, rotation and scale. There were times where I would get very confused with the functions, but I learned to be careful when changing the decimal values on them. For this assignment, I wanted to strive for a cohesive object, not just separate objects that could be visibly distinguished. To do this, I started off by upping the overall ‘dim’ value to 80. Afterwards, I continued to manipulate the positions modules much more heavily than I did the rotation and scale factors of the patch. With the finished product, I achieved a cohesive object that moved in a serpent-like manner, or that of a dragon-like manner.  

Jitter Recording: Screen Recording 2019-11-20 at 7.25.22 PM

After I finalized the movement of the overall 3d object, I proceeded to work on the visual effects with Vizzie. I decided that I would use both generative modules and effects to create the visual overlay for my assignment. I took the video output created through jitter and used a CHROMAKEYR to relate the video with a generative 3EASEMAPPR. From there on, I utilized one of my favorite transformative modules, the KALEIDR, to ‘transform’ the overall output into a geometric and concrete visualization. I then attempted to use a different effect, the SKETCHR to see what these colorful shapes would look like in the basic form of lines. I ended up with a very black and white video that emphasized the borders of each and every shape found in the output. I didn’t necessarily like this outcome and so decided that I would use a trusty old MIXFADR to mix together the outputs of both the SKETCHR and the previous KALEIDR effects. After toggling with the settings, I was able to achieve an imagery that I found to be significantly abstract and mysterious. 

I wanted to then capture this Vizzie compilation as a texture for the jitter modules, but was stuck in the process. I looked over class notes, searched the internet and asked for help within the Max application itself. I thought that I had figured it out by utilizing the jit.gl.texture drawing component and attaching it to the final Vizzie output, but I was met with defeat when I went back to program it into the jitter section. I tried and tried, but the texture just didn’t seem to overlay the jitter output. I hope that I can learn to achieve and master this texture function in the next class. 

Final Results: Screen Recording 2019-11-20 at 6.48.51 PM 

*After several tries, I was not able to achieve a snapshot of the resulting patch. Every time I reopened the patch after creating and filling in the snapshot, Max would revert my selections and settings back to its default. I apologize for not being able to solve this situation.*

RAPS | Assignment 4 – Granular Synthesis Audio | Yutong Lin

Link to the patch:

https://gist.github.com/Amber-yutong-lin/ca632048b551ef2e944e8acda1572dfa

Documentation:

I used the oscillator to generate the synthesized sound. And the main visual effects I used is to layer the three video sources together.

The offset (pitch) of the sound is responsive to the movement and selection of a certain part of the video. And the timbre of the sound is responsive to the delay of the videos. 

Together, the sound and visual create a culty aesthetics. 

Assignment 4 – Granular Synthesis Audio (Katie)

this the final output:

https://gist.github.com/JiayanLiu27/5a1ec228a710018cc3a1201d73051871

I add a classroom samplr to put in a quite humorous sound I found from freesound .org. The reason why I choose this sound is that the quality of the movie makes me think of the Chaplin’s humorous plays. I add chores and delay effects to it, and mixed with the original sound form the movie.

Assignment 4 – Granular Synthesis Audio (Tina)

my Github link: https://gist.github.com/tz1201/337908f1b39d4ee023d893ea7d78e5c8

I want to create a video that seems to be “arms” that drives the other two videos. therefore
As for adding the effect to the videos, because I think these videos are very dynamic, so I firstly eliminate the idea of using DELAY, then I consider using zoom and rotatr to mix the videos together better.
As for the music part, since only the very short parts of the videos will be played, I want to create a very rhythmed sound. I use drum sequencer to play the sample music, one drum beats as the base layer, and adding the other electricity sound as the decoration.

the video: Granular Synthesis Audio

Things to be improved:

I originally wanted to use the video “arms” as the basic layer that fill the whole screen, and then add the second layer of the video which is clearer onto it. But when I added the forth video to the Max, my computer crashed, and the color of the video changed into red. I restarted several times, but it still remains red.