NOC – Week4: Forces (Skye Gao)

For assignment 4, I built a sketch which simulate the context of filling water into a tank.

Based on the example in class, I mainly played around with forces of resistance and buoyancy. At the very beginning, I was trying to create an effect that, if there is a force dragging balls to the bottom of water, balls will go back the water surface after the force is released. After I added the drag force, I felt like it was hard to visualize the force, so I further adjusted the sketch.

This time, instead of adding force on balls directly, I passed on the force to balls through water. By pressing the mouse, I changed the level of water, and thus adjust the position of balls. Later, to further simulate the situation, I drew a tap and add an object which represent the filling water.  The final effect look like this: 

NOC: Inspirations – Wentao Wang

This is the link to my presentation slides

https://docs.google.com/presentation/d/10bC4iTgbTL0-ZZAoo1AXQGmH-XiBIdWAEn-xRLZDXZg/edit?usp=sharing

My inspiration is mainly based on my experience with 3D modeling and animation. I am amazed by how realistic modeling is able to achieve. 

I think this is somehow related to the nature of code in the way that both are trying to simulate reality. In 3D modeling, we simulate how virtual objects could appear and behave in the real world. And in nature of code, we utilize math and physical tools to create art as well.