Response to On the Rights of Molotov Man (Vivian Zhu)

Like the Ecstasy of Influence, this article questions the same issue “Who owns the art?”; unlike Ecstasy, this article puts forward another issue, “What if the copyright of art is infringed?”  
 
One of the interesting thing I found is both artists did what they believed is right, yet people seem to stand for the Garret more. This may attribute to the recent trend of plagiarism. It is a little bit naive to say therefore the art field should be loving and sharing, but I think the point here is, it is common for artists to refer to each other’s work and produce their own. However, only if this consensus shall be reached could a harmonious community be built. 
Another thought I have is, in the article, Susan took this pic under a different context as the writer’s. Therefore, the answer to the question “who owns the art?” is actually no one. But if the significance or context behind the art is deprived, the art turns into pure commodity (owns only commodity value as the Ecstasy of Influence writes about), and becomes no arts at all.

Response to “ecstasy of influence” (Vivian)

Though filled with supported stories, the whole article merely questions one thing: “Are original works truly original?” The answer, when putting in the context of contemporary arts, is no. Literature traces its reference back to previous pieces, painting steals ideas from masters, “appropriation has always play a key role in Dylan’s music”…Little of what we admire in arts is deserved to be praised as entirely new.
 
Actually, this is not a new phenomenon. As arts are eagerly plunder the ideas of early works and get inspirations from limited amount of resources in human life, arts re-creation is more like a usual practice rather than the shameful plagiarism. A typical field where people are even proud of the “plagiarism” is the fashion industry. This year, the Dior’s new collection is the saddle bags, which has been a trend of fashion one hundred years ago. Dior called it as “resurrection”. 
 
Hence, it is quite sarcastic that the writer points out the issue of copyright, which is defined by him as “government-granted monopoly on the use of creative results”. A problem is easily recognized that should the government takes this absolute right for granted, protected works of art in a rigid way, the innovation in arts would be greatly restricted. It would be a tragedy saying if the Van Gogh’s Starry Night is registered under governmental protection, and anyone who use the pattern are entitled to large sums of fines. The writer wants to remind people, that we shall achieve a delicate balance between the copyright legal protection and the arts innovation on the basis of ancestors’ ideas and works.

Response to Episode 1: The Alibi (Vivian Zhu)

Having listened many episodes of This is American Life, my first time listening to the Serial section turns out to be a very interesting one. At the very beginning, the rhythmic tick-tock was inviting, intriguing and even a little whimsical. The narrator’s voice is very clear just like normal This-is-American-Life style. The story unfolded by introducing sounds in real life, such as a phone to indicate a phone call, the realistic replications of people’s voices, and some white noises like opening a door…all make the story vivid and friendly to listen to.
There’re also fade-in music when the narrator introduced new part of story, especially when a new figure joined in the story, like Jay: “Someone is lying here, maybe neither one of here is innocent, but what if isn’t? What if he did do it, but he got everybody thought he was innocent? So it’s either Jay or Adnan, someone is lying. And I really want to figure out who.” After the narrator said this, the quirky music cut in and I feel the audio intendedly leave some space for the listener, just making me feel less overwhelmed. 
 
Also, there are several dialogues between people, and narrator will interrupt from time to time to explain and promote the story development. I used to think this type of story-telling would be disturbing and annoying. Yet on the contrary, maybe because it’s a detective story, the explanation at proper time will make things clearer. Then when the narrator wants to explain big chunk of information, the dialogue become the background music, sounding like news-reporting type.
 
The difference of audio quality made it easy to distinguish which are the interviews, which are the witnesses’ statements, or which are the narrations. The several kinds of iterative music wistfully set boundary between sections of story, and play a role in advancing the story. 
 
The way the podcasts narrates the story is also interesting. We are so used to murder when it’s all sewn up. What Serial does is remind me that murder and the investigation of it are human, messy, not simple, not clear. Extraordinary, bad things happen to ordinary, good people. We do not wish them on anyone. And yet, because of their extraordinariness, their awfulness, they are fascinating. They bring a thrill. We want to work out murder, order it, get the right villain… because we are scared. This is real life. This actually happened. 

Interactive Comic Project (Vivian Zhu &Sebastian)

Title: Zoo of Stone
Partner: Sebastian Lau
 
Conception & Design:
         In designing our interactive comic project, Sebastian and I wanted to visualize a poem called Medusa, written by Carol Ann Duffy. That poem plots out the tragic story of the ancient Greek monster Medusa, who turns everything into stone upon glimpsing. Our first question is “How can we convey her story to the audience effectively?” Our inquiry lead us to the hypothesis that it isn’t necessarily the direct distorting, miserable feeling that people want to bump into. But rather the feelings that they derive from their own explorations into the pages. So we decided not to build in too many hints like “Click Me!” buttons, but quiet pages with visualized assets. We sought to tap into these base pursuits by  creating a set of assets where we could make the transitions happen, such as a buzzing bee, bird, piggy, person, cat, etc.  We came up with the name “Zoo of Stone”, which we thought was a wistful play on words on this mysterious poem. 
 
Process:
        The process of building our project is not as smooth as we thought. Sebastian and I had a detour, because instead of reaching consensus on how will the project look like, we put too much focus on how to make the effects/interactions happen. Hence, when we met and see each other’s progress, we kind of bumped into many inconsistencies. Realized this problem, we sat together and plotted out the whole story line, as well as allocating the work, too.  Sebastian plotted out the story line and figured out effects including piggy’s rolling, bee’s petrification, cat’s falling apart and person’s into stone. I took care of the intro & ending pages, effects of the bird’s flying and bee’s wandering, as well as the switches among scenes. For the background, considering the story we want to convey, using one background pic that is suitable for combing real-in-life objects and the mythic plot is really hard. Therefore, we made the background contemporarily artistic by repeating the pic, in order to mitigate the discordance.
         Specifically, for the intro page I made, I used an image of poppy from back then to build our intro within, and used Photoshop to adjust it and collage it with the pic of a Medusa (before transforming). The metaphor is that Medusa is as gorgeous as the flowers, but is of toxic character. A pop-up window through “introduction” button explains the project’s mission, and the“autobiography” button will guide audience towards the world of Medusa. I was inspired by the typing effect of strings from many websites, hence I made the very first line of poem “a suspicion, a doubt, a jealousy” as this effect. 
         We mainly had three main problems when we built our main stage.
Firstly, as I mentioned above, our conflicts on the ideas of the display. Sebastian initially wanted to set everything on the same page, and let audience simply scrolling down. I made the scrolling effect (with a rotating Medusa). It was obviously not that good-looking (see below for the video), and considering so many effects we needed to realize and the effects’ placements, we gave up this idea finally. Instead, linking from page to page will make the story develop more naturally.
         Secondly, the flying effects of bee and the bird that I took care of. My initial thought is using the floating window and setting random number to make the bee wander around. It worked well, yet I couldn’t let the petrified bee fall down to the ground and stop wandering when clicked on it. This problem frustrated me till my friend Skye helped me out. She helped me set a TRUE/FALSE conditioning all over the three animations (becoming gray, falling down, wandering around). By setting “if bee is alive” as TRUE, under which bee will fly around; and FALSE (bee is dead) under which bee becomes gray and falls down, the animation turns super nice and I really appreciated her support. Comparing to the bee’s problem, the bird’s problem is a tiny one. It took me several hours to stop making the bird pic bumping back and forth horizontally. 
         Thirdly, the breaking apart of the bowl. Sebastian is smart as he cleverly transform the cat’s line into a text-pic. By cutting the text-pic into half and rotating each half, the effect goes that the lines was broken into pieces. But he had trouble cracking the bowl into pieces, it also took him several hours to figure that out. 
        The ending page wants to show that the beauty turned into a coquettish succubae. To make this effect naturally, I first used Photoshop to set the before-transforming and after-transforming pics’ width and length as the same. Then I made the lay-out of background pics of both main stage and end stage the same. Besides, I making “Love Gone Bad” look as if it withered, and a bloody style of “Look At Me Now” using PS. 
        I embedded the background music the last day before presentation. I learned that in order to make the typing effect and the music to start loading upon opening the page, I need to put the calls of functions under the same “window.onload”, otherwise there will be a conflict and either javascript won’t work.
 
Documentation
        Apart from the general rule of file documentation (one project folder with folders separately for js, css, and put webpages individually), we also adopt many tactics documenting files to make everything clear. Because we need to make effects on different elements, merely one javascript file controlling all the effects would mess around, which opens the door for errors and conflicts. Hence, we made individual js file for each object (for a bee, a bird and a cat), linked them individually to our page, and documenting them under one “js folder”. This helps us a lot as we simply needed to make changes in individual js file without caring about the influence they make towards the other elements. Also, we made separate css files using the same logic. Though not included in the project folder, I personally referred to many demos, and the source codes are stored in separate folders under one main folder called “samples”. 
        For the collaboration, Sebastian and i shared a folder on google drive. Based on the initial page-settings, we uploaded our own project folder as long as we contribute to it. In the end, we combine everything we got.
 
Conclusion
        Overall, as Sebastian and I had almost no coding experience, I think we did a great job on our project, and how well Sebastian and I were able to execute it. Our final product looked different from the story line I imagined it to look in my head since day 1, due to lack of consensus as well as unpractical thoughts upon our capabilities of realizing every thought. But we definitely managed to convey the complete idea of what the poem wants to tell readers through interactive webpages, WHICH IS OUR MAIN GOAL. Given the obstacles and struggles we went through, the teamwork spirit during collaboration, as well as tons of coding knowledge (especially those amazing effects!)  we absorbed in such a short time, the journey is really a rewarding and satisfying journey.
 
In the end, please see below for the progress we made during the past two weeks:

JS Interactive Comic Project Progress (Vivian & Sebastian)

So far we’ve attached the lines of the poem on the website. Generally, Sebastian will take care of the interactivity between lines and pics, while I’m doing the intro as well as overall decoration. I made a scroll-down of a little medusa and add some effects to the lines specifically. Please see below for the demo. 

In this week, we are going to first, elaborate upon the decoration; second, add interactions between the lines and the pics, and third, finishing the intro page over this weekend.