The first four chapters of Scott McCloudâs book, Understanding Comics: The Invisible Art, offers an interesting outlook on the theory of comic art. The first chapter, titled âSetting the Records Straightâ establishes a definition of what exactly a comic is. It provides examples dating centuries back in history detailing ways in which different societies- from Egyptian, to stone age Roman Catholic- displayed their visual arts. I understand the second chapter titled âThe Vocabulary of Comicsâ as attempting to convey that the vocabulary of comics should be interpreted from visuals rather than just words. It shows how non pictorial icons have an absolute meaning due to them being a representation of visual ideas. The third and fourth chapter both focus in the frames of comics, noting the importance of the sequences and panel layout which lead the viewers in a certain direction.
Overall, I found this reading to be a helpful insight on the art of visual representation. McCloudâs step-by-step examples of how to proceed with the design process is one that I found very useful. His articulation of how to appeal to viewers subconscious was something Iâd never thought of before and will try to incorporate in my proceeding work- that being websites, photoshop, etc. McClouds concept of utilizing âthe gutterâ – the spaces between panels- is one that I feel is a helpful insight that could be applied outside of comic books. Whether it is editing a film, or the visual layout of a website, there are effective ways to create an eloquent sequence that will appeal to the viewers subconscious to give them a sense of closure.