Recitation 2: Arduino Basics by Lily Deng

Recitation

This week we dug deeper into Arduino so the recitation is all about hands-on Arduino builds. In class, we are given our own Arduino kits and we had to build three circuit boards. Since I didn’t bring my converter and couldn’t plug in the computer, we had to use my partner’s computer for file uploading. 

The first circuit is called fade. We made several silly mistakes such as forgetting to plug the cable into the computer, not noticing the difference between LED light wire lengths, et cetera. 

The second circuit is called toneMelody. It was surprisingly easier than the first circuit, but the volume is very low with a noisy atmosphere. 

The last circuit is called Speed Game. Looking at the demonstration graph, I saw many wires intertwined which looked a bit intimidating. Therefore, we missed out some cables several times. At first, we used the small buttons, then changed them into larger ones for a larger area of contact. Finally, it worked well as such. 

In conclusion, Arduino can be fun and effective, but details should be paid due attention to. A miss is as good as a mile. 

Questions

Question 1: After reading Introduction to Physical Computing, I define interaction as a combination of accelerated conscious thinking. In the reading, the author mentions that we see the computer as the computing process, a tool of storage and processing, and it’s similar to human thinking. Meanwhile, the computer sees us as merely an eye and a finger. When the human provides the consciousness that the computer doesn’t possess, the computer provides faster thinking speed, that’s what I define as interaction.

Question 2: We used the 10K resistor with the push button because, with high resistance, the electric current would be very low, protecting the user’s safety.

Question 3: If I had 100,000 LEDs of any brightness and color at my disposal, I would put the LEDs in a large glass board to display different colors according to the user’s mood and display text reminding the user’s daily schedule and I would put it on the floor. Below is my drawing. 

Recitation 1: Electronics & Soldering by Lily Deng

Recitation

In this week’s recitation, we had to solder and build circuits on a breadboard. Before building the circuits, we first had a soldering workshop to solder long wires to an arcade button. First, my partner Hangkai and I had to cut out the surface of electric wires to reveal the inner core with special gear-shaped scissors, during which we encountered a problem. We often cut off the whole wire, but luckily an assistant told us the trick — put the wire at a U-shaped gap and only the wire surface gets cut off. Then we clipped the cut wire. When soldering, first heat up the soldering tool, then add iron wire to where the button and the electric wire connected and wait for melted iron to cool down. In this process, I accidentally heated the plastic part of the button and it gave off putrid smells. I also noticed the importance of safety when handling these tools. 

Now that soldering is accomplished, next we move on to building the circuits. At first, my partner and I tried to build the circuit without a breadboard, but the wires were too intertwined. Fortunately, a helpful IMA fellow helped us understand how to use the breadboard. However, sometimes the iron wires were bent too much and we had to get new ones. Another problem was the tremendous difference between a unit on the graph and in real life. Finally, circuit 1 was built, as well as the two others. In the video below you can hear the clicking sounds of the doorbell. Unfortunately, we ran out of time and only completed the first circuit. 

Questions

Question 1: After reading The Art of Interactive Design, I concluded that interactivity in the circuits we built was the human and non-human communication. When pressing the button, the doorbell rang, which was a form of response to human’s work in building the machine (suppose it was one). 

Question 2: After watching Zach Lieberman’s video, I concluded that interaction design and physical computing could be used to create interactive art in this way: Art is immobile, but physical computing can make it mobile and interact with humans. For example, he mentioned the project “drawn” where drawings could move with human gestures. 

Week 14: Final Project – Lily Deng

http://imanas.shanghai.nyu.edu/~hd1073/FinalProject/index.html

Production

During the project production I encountered the following problems:

1. Last minute change

My initial idea for the project could not be implemented at all because certain conditions could not be fulfilled. I will try my best to consider the feasibility of my idea first.

2. Organize 

As we all know, an interactive project usually consists of four parts: html, css, javascript, image. Sometimes sounds are also necessary. I concluded that making a project efficiently requires a thoughtful procedure of organizing the following: constructing plan, collecting assets, finding tutorials, et cetera. We should also pause from time to time to check whether the project works.

3. Detail

During coding, I ran into a large number of hiccups, usually due to some minor mistakes, such as typing a colon instead of a semicolon, missing a parenthesis, et cetera. As a saying goes, a miss is as good as a mile. In the future I’ll pay more attention to the details.

Presentation

After putting a lot of hard effort into production, my presentation was overall a great success. As an amateur, I mainly regarded the project as an assignment to accomplish only. However, after the meaningful feedback from classmates and learning assistants and instructors, I came to realize the importance of user experience. When constructing an interactive project, we have to keep in mind that it is for the user to experience. So it is essential to put ourselves in others’ shoes. For example, does the title mislead readers?Does the background music correlate with the theme? Will the user feel what you want them to feel? Is the message fully conveyed? These questions are something we need to contemplate upon.

Week 13: Final Project Proposal – Hanqi Deng

Concept

I was inspired by a famous American reality game show called “The moment of truth” screened from 2008 to 2009. Contestants were required to answer 21 increasingly embarrassing and personal questions correctly in order to win a vast cash prize $500,000. The game has six levels like a pyramid, the higher you go, the fewer and trickier questions you receive. The authenticity of answers will be tested by a rigorous polygraph. One answer false and the contestant receives nothing. Since the screening of this game show it has gone viral. Although the game process seems a piece of cake, but when certain questions regarding family history, romantic relationships, jobs, religion, ethnicity, et cetera were asked, the contestant’s relationship with closest people could be at stake. Sometimes it is too high a price to pay for the cash. As a result, no one has ever made it through all 21 questions. Despite its controversy, this game show, though ceased to be shown, makes us contemplate on our honesty in daily lives. Can we remain truthful at all times? Can integrity still be guaranteed in a modern era of deception and suspicion? 

Production

The production will be very similar to the game show itself. At the beginning, questions will be asked about the player’s gender, age, race, sexual orientation, financial conditions, et cetera. The questions will then be presented based on the blanks above that players fill. However I still need to think about what to do with the prize part because we cannot really offer the cash to players. Additionally there will be an exit button so that the player could exit whenever possible if it makes them uncomfortable.

Week11-Response to “Web Work-A History of Internet Art”- Hanqi Deng

The author begins with emphasizing that the combination of internet of art was purely an accident in 1995, contrary to what many people think. The author then talks about the development of internet art in a chronological order in the following years until now. Accordingly, new occupations have arisen due to the mixing of these two disciplines–Net workers.