Final Project Reflection–Steve Sun

Communications lab final reflection

       Our project’s idea was generated from the Seven Deadly Sins. However, we weren’t trying to depict the seven sins as they originall  y were, instead, we tried to find them in the daily life of human, and depict them as a sinful joy that people may be addicted to, or the small problems that everyone would encounter. The whole project consists of one home page, seven pages for seven sins, and an about page which describes the idea of the project.

On each page of a sin, there is a small “incident” that the user needs to trigger using simple interactive moves like clicking or hovering or pressing keys. And through these incidents, we depict the seven sins in a comic, entertaining way but without losing the facticity of them happening in our life. For example, in the page of wrath, we have a picture of a mosquito that changes position to a random place whenever you hover on it, while playing the annoying buzzing sound that it makes; basically it’s a mosquito that keeps buzzing around your ears and that you could never kill. This can really be very annoying in real life so I interpret is as the sin of wrath in modern people’s lives. The rest of the pages are similar.

              To be honest many things that we initially brainstormed was too ambitious for us. Like too many elements or ‘interactive’s on one page or like making each sin a individual game or so. And there is quite a few things that I want to change if I were to do it again. For example, in the page of envy, I don’t think I interpreted the concept of “a person envies the fun of the others because he was excluded from them” so well and I might think this over and make other interpretations or simply make the page easier to understand; by probably using cartoon figures of people rather than the red, ghosty figure and the mouths and eyes on the other side. And same for the page of lust. I feel like the interactive, which is simply scrolling, is a little bit too simple on this page, however, simply by photoshopping a really long picture to active the interactive on the page and thus reduced out workload, worked pretty well. Another thing that I think worked well is the p5 animations of the home page. I think making the seven shaky little circles clickable and have a name each was really cool and funny. I really liked my homepage.

       If I had more time, I would definitely at least add a description of each sin which you can access on each page; and give more instruction of how to navigate through the websites somewhere on the pages. And also I would consider making the style (like the coloring, the backgrounds and the drawing styles) of each page more coherent, as what was mentioned in the critics. But furthermore, I would think of making the seven sins actually games that motives the player to commit those sins—which is to convey our point that the sins are in everyone’s lives more clearly.

For example, we can make the Pac-Man game of gluttony harder and add some conditions under which you could either eat all junk food and become happy, or stress out because you don’t do stress eating. And also, of course, add more navigation buttons in those pages. So that the project feels like a whole rather than several different pages. And that may help on the coherency of the styles as well.

Final Project Proposal–Steve Sun

Communications lab final project proposal

       For this project we drew our inspiration from The Seven Deadly Sins, which is a concept in Catholicism doctrines. Consisting of pride, envy, wrath, sloth, greed, gluttony and lust, the seven deadly sins are the representatives of all human villainies. However, instead of depicting the seven sins as evil characters, which is the way they had always been treated with in all kinds of media, we are trying to interpret them in a perspective that relates more to normal people’s daily lives. The idea we want to convey through this interpretation is that sometimes a little bit of some of the sins can make the modern hustling life less intimidating, even if the outcome of the sin is “not good” in a utilitarian perspective. For example, eating junk food when one is stressed, or having just a little longer sleep before rushing like hell not to be late for school and so on. For other sins, we plan to interpret them as the current living and socializing condition of the modern people especially young people like us. For example they could be the quite wide-spread social phobia among young people, or the desire of buying a lot of goods online without efficient of money. In both ways, our ultimate goal is through re-interpreting the seven sins, vividly depict how young people’s daily life look like nowadays. And if we got comments like “that’s so true!”, our goal is successfully reached.

       Our idea of seven deadly sins comes from the movie “Seven” directed by David Fincher. The movie tells the story of a serial killer who murdered seven people including himself and one of the two detectives who are in change of arresting him, assigning one of the seven sins to each person based on their action. Based on that, we came up with the idea of no one is innocent from the sins. Also, the style of our project is inspired by an official account in Wechat called “GQ Lab”. This account uses interactive comics to illustrate social phenomena in an entertaining and sarcastic tone while get the readers to reflect on their everyday life.

        We are planning to have one page for each sin. Using a basic interactive way like click, drag, hover and so on, the user could interact with the main character(s) in the scene until they finally reach an “ending” for the characters which illustrates how we interpret the concept the sins. For example, in the scene of envy, we are planning to have a bunch of faces talking and laughing in one side of the screen and a small, lonely man in the other side. When the cursor hovers on the talking faces, sounds of people chatting are played, while the man on the side grows smaller. And when the cursor moves away, everything stops. And this scene ends with the man become small to invisible, while the people around scattered away. Our main characters in the scenes would be mainly hand-drawn stick figures, and we plan to make them move around and interact with the user using p5 animation. And we will use css styling as well as audio and possibly videos to make it vivid. The reason for choosing hand drawing is that it is easier for us to have better control over the style as well as avoiding inconsistency. And the internet is a great medium for this project because we can easily embed the interactive elements into it and as the internet becomes highly widespread nowadays, we deem it a great media for our ideas to spread.

video project documentation

link: imanas.shanghai.nyu.edu/~ds5665/project3/homepage.html

For this project I was in charge of the javascript part and the acting part.

Due to some of the communication problems the consistency of videos in different pages is not very good especially in terms of the volume and speed.

And the overall layout css style is a bit simple due to short time.

About the javascript I had to use as simple code as possible and that results in super long codes and too much numbers of files, which is difficult for me to arrange. It ends up costing more time.

And the biggest issue of the whole project is that we were being over ambitious which result in us merely combining too much of not-very-well grinded stuff together.

To be honest I wasn’t really proud of this project and I feel like if each of us have more time to communicate and work towards one goal, the outcome could be better.

But anyway, this is the best we can do, all of us. We tried and we made it. That’s what really matters. Hope everything go well next project.