[Interface Lab]Week 1: documentation 1

We talked about games in the in-class discussion. Here are some of the notes from our discussion.

1. What is a good interaction?

  • easy to understand
  • functional
  • beautiful
  • color design
  • not to take much attention
  • consider users’ limitation

2. What are the affordances and drawbacks of a given interaction? Which senses are prioritized?

  • Controllers vs screen

Visual / sound / touch

3. Who is prioritized in a given interaction? Who is the interaction / device for?

  • Users / gamers

4. Is a given interaction clear? legible? frictionless? and/or intuitive? How so? Should it be? Why or why not?

  • A game should be frictionless
  • highlighting out the instructions
  • Immerse into an environment
  • Different goals of games, designed for the user to explore
  • users helping each other (communication / community)

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