VR project documentation (partner: Kat, Ben)

Topic: marriage market immersive experience in 1.5 min.

VR production

Shooting: The camera is easy to get a hands on, while later on we found out that there is some problem about the ambient sound recording– could be the problem with filming setting (or stitching/editing/rendering). The 2 shootings ended with objections of the marriage market. It was expected, and we managed to get quality footage out of the 2 shootings without permission (technically). As the main person responsible for communication and the only team member who speaks Chinese, I conclude that the communication before shooting may not be necessary, since those people in the marriage market are reluctant to cooperate. A cat and mouse game may be a better choice in this scenario (in China). Also, courage is strongly needed to take out the weird looking camera, set it up in front of the crowd’s eyes and start filming ASAP before people rule us out.

Post-production:

  1. We managed to shoot in 2 different places and 2 different point of view (third person and first person). We worked out a narrative based on it: At first, the profile of the viewer is exhibited in the market and scrutinized by passers-by. The viewer can watch the comments from the passers-by. Then, the viewer comes to the market personally, being examined by the buyers. The decision to use this narrative comes in the discussion after viewing the video for several times.
  2. The cut of the clips–scaling down from 20min to 1.5min also tortured us. Eventually, we got bored watching it again and again, and the best parts stood out.
  3. The part of adding subtitles took me a long time–The disparity of the subtitles should be the same as the video, since the video is 3D. I had to check the anaglyph for the scale of disparity.

Demo experience

During the IMA show, almost everybody who watched the video enjoyed it (or found it disturbing, as our video conveys the upsetting feeling one would feel in the marriage market). It’s important to inform the viewer of the background of the video before putting the headset on their heads, so that they could get to know what happens in such short period of time. Moreover, as the VR headset itself is a selling point, to make the video alone stand out (not relying on the medium to impress people), is quite important. Perhaps, the video could be more intriguing if it’s interactive (although it requires time for user to learn to use the handle).

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