Link to Github: https://gist.github.com/gabrielchi/2ea3e4b1e0f103ca938934beac24380d
For my 3D model assignment, I used the 3d object of a spray can, and altered it using Vizzie effects. For the patch itself, I based what we learned from the previous class and the example patch to create a patch that could move and alter a 3d asset. When using the Vizzie effects, I knew I wanted to create a nostalgic, and almost video game like effect. This was because 3d objects and assets in general remind me a lot of videogames, or creating videogames in an engine or VG software. I used 2TONR, PIXL8R, and DOWNSAMPLR for my Vizzie effects, mainly to achieve the previously mentioned goal.
After completing my patch, I used the Max8 screenshot feature to save my work. However, after re-opening my patch, I had discovered that all of my work was gone and the features had all been set back to its original state. I tried my best to recreate the effects and color scheme I had earlier in the second version. Luckily, after I finished, I was able to salvage a screenshot of a portion of my max patch.
Max Patch Screenshot Pre Crash:
Max Patch Screenshot After Crash: