1: Digital SCUBA Mask Interface
Traditional SCUBA gear includes a series of gauges and sensors to measure things like depth, water pressure (in atmospheres), and remaining air in the cylinder. These gauges are attached to hoses that connect to the user’s buoyancy control device (BCD), and are sometimes cumbersome, especially in extreme diving conditions. This project would streamline the equipment by displaying all of this important data directly on the mask in a non-obstructive way. It goes without saying that the target audience for this product would be divers, ideally making it easier for the user to focus on the experience of diving rather than constantly checking all of their measurements.
2: WorldBook
This project would be an interactive world map containing data about every country from the CIA World Factbook. This data could include things like political systems, religions, languages, population, and other metrics. The target audience of this project could be made as an early learning experience for children. Ideally, the map would consist of physical components, that, when activated, would display the data on a digital interface. One challenge with this idea is facilitating continued interaction between the user and the machine, or in other words, making the jump from reactivity to interactivity.
3: Pianote (Continued)
This project would be a continuation of my midterm project, which was a piano that teaches the user to play “Twinkle, Twinkle” (and ideally other songs, too). Again, the project would include two buttons, one indicating a free play mode and the other for a learning mode. Free play mode is self explanatory, and learning mode would prompt the user with a sequence of notes, giving positive feedback for correctly-played notes and reprimands for incorrectly-played notes. One of the major critiques of the midterm version of this project was that too much of the instruction was in through the medium of the serial monitor. To mitigate this, the updated version would indicate correct notes using LEDs. Also, in order to have more authentic-sounding notes, this project would utilize .WAV files stored in Processing, rather than the buzzer notes used in Arduino.