Recitation 9: Final Project Process by Malika

Four group members’ projects

Citlaly’s Ball of Confusion

Citlaly and her partner design their project to have the aesthetic settings of the Super Mario and the main purpose of raising awareness towards different challenges happening worldwide. The character that the player controls in the game will be a ball, which is the symbol of being genderless and raceless. The player controls the ball by stomping or slightly jumping on a platform which has a pressure sensor below it. What’s different from the Super Mario is that in this game, the player will be collecting the little “bad guys” instead of avoiding them or killing them and the end of this game will be “world peace”. 

I really like the idea of keeping people entertained with a nostalgic game and in the meanwhile educate the players on serious issues. Citlaly’s original idea was to make some pop-ups each time the player catches the “bad guy” that represents an issue in the world. Jennifer pointed out that this is a bit distracting and suggested to put all the pop-up information at the end of the game when the player reaches “world peace”. I am mainly worried about whether the pressure sensor could tell between a stomp and a jump. Also, since I wrote a simple Mario Processing game last semester, I sent my codes to Citlaly, hoping to help with the coding part.

Caren’s Blurred Picture Game

The purpose of Caren’s game is to test the players’ common knowledge on the famous stuff, including famous people, places, and objects. It is a two-player game. At first, the picture will be very pixelated and gradually becoming clearer. There will be three choices for each picture. All of them will be the names of the person or place or object in the picture. And each player will have three buttons. 

This project is highly related to what we have learnt in class. I was concerned when I didn’t know that the choices were names of the thing in the picture. I thought that if the choices were also pictures, the players could figure out which one was correct simply based on the color.

Jennifer’s Labyrinth Game

This project aims to recreate the famous Greek mythology where the hero wants to escape from a maze and avoid the monster whereas the monster wants to capture the hero. The game is simple but I really like it. I expressed my concern about how the monster could just find the exit of the maze and wait there for the hero to come. I suggested making the game first-person perspective to make it fairer and more complex. But I know the coding will be very hard. Also, during the class, Jennifer’s partner mentioned that the roads in the maze will not be straight. So I am curious to see their method of input. I look forward to playing this game a lot.

Roger’s Game (Sorry I didn’t catch the name of this project)

The highlight of Roger’s game is that the player controls the character by moving both their hands. He will use two light sensors and the player will be wearing a source of light on the hands. The light sensors detect the brightness they receive and convert the data into distances. Roger’s idea was to make the player’s left hand control the character moving left or right and the right hand control moving forward or backward. I am concerned that the player will be confused if the two hands are moving both vertically. I look forward to seeing how the input of this game will turn out to be.

Feedback on my project

I told the group that I had trouble deciding to use what as the input of my project. They offered me a lot of suggestions such as Joy Stick, simple buttons or some sensors. I think it might be more fun to use certain sensors. Also, Caren suggested adding some sound effects when the ball moves or hits the wall. We will add this to our project for sure. During the class, I was inspired to take a photo of the player beforehand and make it the hidden “floor” of the map waiting to be revealed by the ball. I think this will surely make the game more fun.

Leave a Reply