Isabella Pezzulli | Eden: A Pixel RPG Dreamscape Adventure

Travel with Eden to hone his daydreaming abilities as he battles monsters, completes quests, and unravels the secrets of a mysterious alternate universe. Can you help Eden find the confidence to shape his own future in real life?
 


‘Eden’ is a pixel RPG game about maladaptive daydreaming — check out the link below to download!

Eden is a timid student who often daydreams in class. Despite his curiosity for adventure, he feels trapped in his everyday life and anxious about life beyond graduation. One day, while lost in a particularly vivid daydream, Eden finds himself inexplicably transported to an alternate universe. He wakes up in the middle of Lilypad Island, a quaint village populated by frog-like creatures. As he begins to explore his new surroundings, he meets Scout, the mayor of Lilypad Island, who reveals to Eden that the universe is in danger from an evil entity named Evie. Scout believes that Eden has special daydreaming abilities that could help save the universe, and he sets out to recruit him to join their cause. Together, Eden and Scout journey to the Swamp, a once-vibrant ecosystem now tainted by Evie’s corruption.

As Eden becomes more comfortable inside the daydream, he begins to reflect on his life back home. He worries about his future after graduation and feels disconnected from his friends. Through his journey, Eden learns the power of imagination, the importance of friendship, and the value of facing his fears, feeling more confident and optimistic about his future.

Maladaptive daydreaming is described as excessive daydreaming that impedes with daily functioning or quality of life. This behavior is commonly linked with a deteriorating sense of self-worth and lack of motivation to think realistically and positively about oneself and the future, leading many to feel more comfortable living in a dream world, yet anxious and unhappy when unable to do so forever. The game’s focus on a young protagonist’s journey towards self-discovery and personal growth can provide a different and meaningful experience for players, particularly those who may be struggling with similar issues in their own lives. It may also offer a form of validation and understanding for those who have experience with excessive daydreaming or maladaptive daydreaming. Additionally, the game’s themes of self-discovery, overcoming fears and insecurities, and strengthening friendships may inspire and motivate daydreamers to take steps towards improving their own lives and relationships, while continuing to explore and enjoy what makes them unique.

Logbook / Documentation

Tags:#PixelRPG#CasualGame

 

Antoine Oury | New York City Sonosphere: AR Soundwalk

New York City Sonosphere is a nonlinear AR soundwalk experience that explores NYC’s city-wide and local acoustic communities.
 

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Acoustic map of WSP

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AR view of the acoustic map

 
 
 

 
New York City Sonosphere provides a glimpse into the acoustic communities of New York, drawing upon the concept of acoustic community and sound signals coined by Barry Truax. By deconstructing the intricacies and perhaps even chaos of sounds in the city, it unveils two types of acoustic communities. The first one, a city-wide acoustic community, which is created by the mix of traveling sounds like bustling traffic, honking cars, metro, and the vibrant chatter of people walking and talking. The second one, a diverse realm of local acoustic communities, shaped by unique sounds, specific to often small areas within the city.
New York City Sonosphere caters to both long-term inhabitants and newcomers alike, seeking to offer a fresh and enriching experience of New York through sounds. For long-term residents, the everyday soundscape may have faded into the background, becoming uninteresting and monotone. This project serves as a way for them to rediscover their city, hopefully bringing into them a sense of curiosity and stronger appreciation for the way their environments’ soundscape works.
Conversely, those new to the chaotic streets of NYC may find themselves overwhelmed by the cacophony of sounds that happens without a break. The amalgamation of noises might appear as pointless noise, leaving newcomers confused and frustrated. However, the New York City Sonosphere experience serves as a guide, dismantling this auditory chaos. By breaking down layers of sounds and explaining how they are special to New York and its people, it points to a sense of deeper appreciation of the diversity in the sonic expression of that city.
In essence, this project provides an audio-visual experience for both long-term residents and newcomers, offering them a lens through which they can discover and understand NYC’s soundscape.

 


Tags:#ARsoundwalk#webAR

 

Mike Kattan | Spik: An Assistive Wearable Phone Interface

Spik is an innovative assistive wearable phone interface designed to enhance accessibility and independence for individuals with mobility challenges. By providing a hands-free and voice-activated solution, Spik enables effortless phone calls, promoting social connectivity and convenience for those who need it the most.
 

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'Spik & button on mannequin.'

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Siri Activated Through The Button

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Button and Micro USB Port

 
 
 

 
Spik is an assistive wearable device designed to aid people who experience difficulties using their phone due to movement dissorders. The idea for the device came from observing and conducting interviews with an individual who has Parkinson’s disease. The user faces several challenges when using his phone and cannot make calls independently. Spik is a device that hangs from the user’s shoulder and serve as an interface for making phone calls. The device includes a wireless button that rests in an easily accessible area for the user’s hand. When the button is pressed, Siri on the user’s phone is triggered, and the user is able to request who they want to call or any other necessary Siri command. The device connects to the user’s phone, and the speaker and microphone on the device acts as the interface for the phone call being streamed from the phone. The battery in the device can last over a day if used only for phone calls and the battery in the controller last around one year according to the manufacturer. Spik is cased on a genuine leather body and was designed based on the user’s preference and suggestions.

 


Tags:#AssitiveWearable#AssistiveTechnology