ClickMate is the ultimate guide for up-and-coming small business owners who do not have advanced knowledge of digital marketing techniques, but wish to build a website and grow their online presence. It provides essential information on major aspects of digital marketing such as Google Analytics, Search Engine Optimization (SEO) tags and the digital disturbance phenomenon. The website’s welcoming recipe-style format and concise tips will allow small brands coming off of a multi-brand platform to create an online presence and increase their consumer base.
This project serves as a resource for budding small business owners and marketing enthusiasts, who want to expand their current digital marketing knowledge and increase their consumer base. Despite the abundance of marketing guides on the internet, they are mainly geared towards working professionals or people with significant preexisting knowledge of digital marketing. In addition, the majority of resources currently available online are in an uninviting blog post format and contain conflicting claims. Clickmate recognizes the need for a concise and welcoming information hub for innovations in the digital marketing field. The use of the recipe-style format ensures easy accessibility to the information and a welcoming interface and design, limiting any anxieties a new learner may have. The project’s main goal is to serve as a framework for education and simplification of the process of implementing digital marketing strategy and building an online presence. The core ideas explored through the project are the importance of knowledge of digital marketing techniques for small businesses owners and the various analytical tools needed to measure consumer engagement.
The project is an extension of the critical academic analysis displayed in my research paper. The paper aimed to study and visualize the changing forms of advertising and their related media technologies in order to provide marketers with the necessary knowledge of modern day digital marketing. ClickMate is based on the extensive research conducted in my paper which highlighted the challenges that arise for small businesses in an increasingly digitized global marketing landscape and the elements of technology that are reshaping the marketing landscape. The project serves as a tool for solving these problems, with a modern and creative approach through a cookbook format.
ClickMate is a multi-layered website, organized in a recipe-style cookbook format, with helpful tips and step-by-step advice on digital marketing terms. It utilizes the multi-faceted application of design and website coding techniques through the prototyping tool Figma.Users are exposed to an attractive homepage with cookbook- themed images and “recipes” on topics such as digital disturbance, Google Analytics, Search Engine Optimization tags (SEO), a digital marketing basics guide and a framework for distinguishing between shopping and text ads. Clickable buttons and simple navigation allow any user to interact with ClickMate, without distracting screen elements. A glossary of relevant digital marketing terms is included to further assist users. The benefits of using ClickMate transcend beyond the confines of an academic assignment and can be enjoyed by college students, professors and young entrepreneurs as a source of inspiration and knowledge in their business education journey. A future development of the project can be its modification into a Google browser extension which delivers helpful “recipes” as users work on their website.
Tags:#Digitalmarketing#Googleanalytics#MarketingStrategy
Hope Myers | Alex’s New Castle: Interactive Educational AR Children’s Story
Enter the fairytale world of Alex the dragon where you can interact with a combination of augmented reality and physical objects and participate in activities to help Alex feel more comfortable in their new home. Make your own choices to progress in this choose your own adventure style story, while also learning topics in math, science and art from your experiences. Come play and see what you discover!
Alex’s New Castle is an interactive educational augmented reality children’s story that fosters creativity through activity based learning. The AR app paired with a physical story kit creates a captivating adventure for elementary school aged children and their parents that combines creativity and fun to give them the best learning experience possible.A key feature of the story is the ability for the child to have autonomy. After entering the first room for the introduction it is completely up to the child where they want to go and what they want to do, or not. The rooms are laid out in the shape of a castle so that there is no specific order children are supposed to go in like when reading a normal book. Audio narration and subtitles help guide them to certain features that can help them progress further in the story, but there is no right and wrong way of doing things, they can go back to each room as many times as they want, and they can play as long as they like.Creative thinking is an essential skill for the children of today, however it is severely lacking in most current digital education. The activities in Alex’s New Castle are designed to teach academic concepts in a creative way, allowing for personal expression and catering to different ability levels. The children’s actions have an effect on their environment and they learn through their experiences rather than just hearing and memorizing. Parent-child collaboration is also important as the parent is there to help and encourage the child as they go through the activities, however they need to keep in mind the child’s autonomy to make the decisions about how they progress through the story and figure things out on their own.Alex’s New Castle focuses on topics in math, science and art, taken from a standard first grade curriculum. Learning takes place in the contexts of purchasing items from a market (learning about counting money), gardening (learning about plant growth), and painting (learning about color theory). Each activity happens in a different room of the castle, where the physical page for the room is scanned by the app and shows the corresponding activity in AR. Although the activities are separate, the storyline is intertwined with actions from one room affecting another, for example the child cannot buy items from the market until they have found the money in the treasure chest. Although there are only three main activities for now there is a lot of room for expansion to include other subjects as well as continued activities in the existing rooms, like being able to buy more different types of seeds from the market to plant in the garden.
Tags:#AugmentedReality#Educational#Children’sStory
Mi Zhou | Deconstructing Digital Payment: An Interactive Educational Website
Have you already got used to digital payments but have no idea how the mystery works behind? Or, are you curious about digital payment but still hesitate whether you should adopt it? Deconstructing Digital Payment is an educational website with a physical installation that demystifies the technology behind and provides a basic overview of current popular digital payment methods.
Deconstructing Digital Payment is an interactive educational website, with an optional physical installation, that demystifies the technology behind digital payment methods and provides a basic overview of each one of them. The project sheds light on three popular payment methods, namely, point-of-sales (POS), near-field communication (NFC), and quick response (QR) code. The physical installation includes an NFC-tag-swiping box, a start button, and an NFC wallet with “cards”.
We are moving towards the digital world. If we thought backward at this point, it seems impossible to imagine that we can make payments without the physical presence of cash. Visibly but unconsciously, digital payments have become an indispensable part for many people in their daily lives.
Technology, as the infrastructure of digital payment, plays a vital role in the establishment of new payment methods and people’s adoption of them. However, the phenomenon that technology is not the only decisive factor for the proliferation of digital payments in one country has become more and more obvious these days. Behavioral beliefs, social influences, and personal traits all play an essential role in the adoption and continuous use of digital payment systems.
But, do people really know how the technology works before they develop their biased presumption and refuse to use digital payments? Do people just simply follow the trend (like the case in China) without considering its potential side effects?
There is a lack of basic education on how these digital payment methods work, and people somehow have already “leapfrogged” to the next stage to debate their pros and cons, or whether digital payments are the future of transactions. Currently, it’s still relatively difficult to get a one-minute quick answer to how these digital payment technologies work when people search online. Therefore, Deconstructing Digital Payment, using simple icons and warm colors, serves as a straightforward while also interestingly interactive website so that people who are interested in the topic can quickly understand the technology behind it and make better decisions on whether they want to adopt digital payments.
Tags:#DigitalPayment#EducationalWebsite#NFCInteraction
Lina Mishachkovska | A Digital Double Comes To Life : Data visualization through animation
Our digital doubles are created through our immense data output in the digital space that is collected and this data is collected in the digital space for the purpose of the backbone of online capitalism – targeted advertisements. Watch these phenomenon come to life through animation.
The digital space is an endless pit where through data collection endless data sets are stored to some end. These data sets are grouped accordingly to their source meaning that every data set generated through data collection belongs to an individual. Consequently, because of the immense data output and collection that happens, the birth of one’s digital double comes to life. One’s digital double is essentially their twin living in the digital space that is equipped and characterized with even their most intrinsic traits gathered through data collection. These doubles exist to fuel online capitalism through targeted advertisements. Essentially, to summarize the point most concisely; our digital doubles are created through our immense data output in the digital space that is collected. This data is collected in the digital space for the purpose of the backbone of online capitalism – targeted advertisements.
This creative rendition depicts the idea of the digital double and its origins by focusing on how the digital double comes to be and by trying to visualize its purpose. The project is a data visualization project through animation. Although every individual generates great amounts of data in the digital space, the digital double in the animation is created from personal data collection through tracking. The animation visualizes data that can be tracked and collected on a day-to-day basis. Tracking sleeping patters, physical activity, workflows, mental states and use of technology (phone, laptop), even tracking interpersonal interactions are things that can be quantified and exist in the digital space as well, however, for this project they were personally both manually and digitally (though apps) tracked. The data collected through this self-tracking is the data visualized through the animation’s activities. This data that simultaneously exists in the digital space generates targeted advertisements based on the information processed about an individual. In the animation, while the digital double is using a phone or laptop, actual targeted ads that were collected as part of the self-tracking method appear in order to visually present the point of the digital double.
In a time of extreme digitalization and tech-oriented developments as well as extensive immersion and amalgamation of the physical and digital world, people, or more specifically, users lose sight of what happens behind the screen they are so attached to. The phenomenon of the digital double based on the numerous digital activities of data collection and processing is a subtle event that is quite important for fueling the advanced form of capitalism that is prominent today. As more of our lives are moving into the digital space, so is the capitalistic structure and it redefines itself. Currently targeted advertising is the backbone of online capitalism and data output and collection is at its forefront. This data visualization project depicts both of those phenomenon through animation.
Tags:#DataVisualization#DataCollection#DigitalDouble
Mostafa Helaly | VR/AR Educational Labs: A mixed reality learning platform
VR/AR Educational Labs is a learning application that utilizes emerging VR and AR technologies to provide students with an more interactive learning experience that is easily accessible to students, and can be easily integrated into a school’s curriculum.
During the COVID-19 pandemic, there was a strong obligation to develop new ways to teach students online and in an engaging manner. The development of VR/AR Educational Labs was driven not only by the need to evolve the current educational system to adapt to current world events, but also as a step to move the current education system forward towards a more visual and interactive system, especially in STEM subjects.
VR and AR have proven to be incredibly interactive technologies that capitalize on their ability to visualize objects and environments. Researching students’ performances based on the different learning methods available to them shows that students with access to more visual methods of learning outperformed those who only had access to only text-based learning material. This made the two technologies perfect for developing an interactive educational app.
A key issue associated with STEM subjects such as physics and chemistry is that they require both theoretical knowledge, as well as practical exercises in order to fully grasp the subject. However, in many cases students do not experience any experiments due to the costs related to running the experiments; cost of materials and cost of building and maintaining a lab being the main two. VR/AR Educational Labs was developed using Google’s Cardboard VR SDK and Vuforia’s Image Targeting model and built in Unity to significantly reduce the cost of performing lab experiments.
VR/AR Educational Labs sets itself apart from other VR and AR educational applications with its unique integration of both VR and AR in a single application. Many of the available applications fail to link the two technologies in a meaningful way that offers a streamlined user experience. Additionally, VR/AR Educational Labs can be easily integrated into a school’s current curriculum, making it a versatile tool for schools to use.
Tags:#Educationalapp#VR/AR#Chemistry