Rezmo is a 2D rhythm platformer that ties music rhythm with action game mechanics, creating a gameplay experience that’s different from conventional rhythm game designs. By requiring players to identify music rhythm both with and without audio, Rezmo also simulates the condition of hearing loss via its gameplay, inspiring players to think about the impact of hearing loss on individuals in real life.
Rezmo is a 2D action platformer combined with rhythm game mechanics. The combined mechanic is designed to bring in challenges and strategies with music rhythm, creating different gameplay experience from conventional rhythm game design where music rhythm constrains player agency. When presented to players, the game will contain a regular level where players can hear the sound track and a silent level where players can’t hear any sound but have to rely on other sensory skills such as sight and touch to play.
Set in a fantasy world called “Rez Realm” that is intruded by the darkness known as the “Dissonance”, players play as this character “Rezmo”, a guardian who fights to restore harmonies to the world. The game presents players with 2D linear side-scrolling levels—similar to the perspective of Super Mario—where their goal is to reach the end of a level while carefully confronting obstacles and enemies. Players will control the game character through a console joystick controller. They will be able to move left and right, jump, and shoot projectiles. In each level there will be a background drum track that indicates a consistent rhythm pattern. Synchronizing jumping and shooting with that pattern will reward players with stronger action effects such as jumping higher and shooting more powerful projectiles. Strategically utilizing this feature will be crucial for players to get over certain parts of a level. At the end of a level, players will be shown a score that indicates the accuracy of their actions throughout the entire level.
Through combing rhythm game and platform game mechanics as well as leading players to compare different experience of the same game level, Rezmo takes on the challenge of being a fun game that incorporate mainstream video game elements and at the same time being a game that conveys certain social message.
The combination of rhythm-based mechanics and platform game mechanics break out of the conventional design of rhythm games by providing players with a fresh experience in which they engage with rhythm in a more flexible way other than simply waiting for bars to fall and pressing the right buttons. Such a combination results in Rezmo granting players more freedom in terms of what they can do while still stressing the importance of music rhythm to the gameplay. The way that Rezmo guides players to get used to “being deaf” and to practice sight and touch in its silent level responds to a concern that activists have towards disability simulations. In his article “The Perils of Playing Blind: Problems with Blindness Simulation and a Better Way to Teach about Blindness”, Dr. Arielle Silverman argues that simulations that makes audiences experience the struggle and hardship of being blind might reinforce their misunderstanding of blindness. Adapting this argument to hearing loss, Rezmo creates an experience with its silent level in which players adjust themselves to “hearing loss” with the assistance of visual indicators and vibration. This method which Dr. Silverman refers to as “opportunities for skill mastery” intend to make players feel the confidence and capability even without being able to hear.
Tags:#rhythmGame#Platformer#GamesForChange
Chen Xiong | Emerging Zen: Interactive Light Objects
My capstone project is called Emerging Zen, it is a room with four light objects. The light would change according to the amount of people entering into the room, and it is with a variation from 0-4. The tags for this projects are meditation, light, experience, relax, and space.
This project is called Interactive Zen, it is comprised of 8 light objects in total: 4 cube shape lanterns, and 4 globe shape lanterns, and 4 mats. As for the cube shape lanterns, there’re 3 strips of LED inside each of them. As for the globe shape lanterns, there’s single LED light inside each of them. Besides, the light of the lanterns is controlled by pressure sensors. There’s a pressure sensor under each mat. And each pressure sensor is in control of one lantern’s light. The mechanism is such that when the participant set on the mat, the pressure sensor is triggered. And the pressure sensor sends the signal to the LED strips. There’re 5 compositions of the LED strips in total: One composition that shows when there’s nobody on any of the mats, one composition shows when there’s one person on any of the mats, one composition shows when there’re two persons on any of the two mats, one composition shows when there’re three persons on any of the three mats, and one composition show when there’re four persons on all of the mats. With every composition, I code the lights to change in around 2-3 minutes. I did user test previously, and people spend mostly 1-2 minutes starting at the light objects. Therefore, I decide to compose the light in around 2-3 minutes, to make sure that the composition lasts long enough that people would not be able to see it repeating.
The core idea of this project is to create a space where people could feel relaxed and have some Zen moment. In our current time, where the city runs in a super high-speed, people rarely have time to meditate. The real meditation takes quite some time, and most of the people would not have the time to do so on a daily base. Therefore, this project aims to maximize the utility of lights to help people meditate within a short period of time. Besides, no everyone is familiar with meditation. The lights are code in a way that helps to facilitate people to meditate. The light would go from dim to bright gradually, and the saturation of the light also increases and decreases over time. People who are not familiar with meditation could also feel relax with their eyes fixed on the lights.
As has been said, the light would change differently with more mats being seated by people. The idea with this part is such that I want people to not just focus on themselves(although meditations mostly do). I want to create a space where people could feel relaxed, and also intimacy. I want people to feel comfortable with intimacy. As I noticed in our time, people focus too much on social media, and the internet world, that we sometimes ignore people around us. Therefore, this project encourages people to be aware of the people around them, by the change of lights. The changes would not be quite obvious at the very beginning, but with the increasing number of people, and the time passed by, the changes would more obvious.
Tags:#light#interative#meditation