This project is a mixed reality interactive experience that explores the immersiveness. It helps people to meet creatures with healing power(dogs for example) and expand the boundary of the virtual world.
This project explores the impact of haptic feedback on human emotion perception in virtual environments through offline experiments. The project begins by searching and integrating data from online databases. Since there are many kinds of research on VR, haptic feedback, emotion, etc., and the three are strongly correlated to a certain extent, the experimental design and process will refer to some previous papers. Reference papers are mainly from the APA (American Psychological Association) database and Google Scholar. After experimenting, I decided to go a step further and make a VR project that would help people play with their pets (whether dead or away from home) and get some emotional experience. Due to Covid-19, people have lost many opportunities for real-life contact. VR brings people out from lockdown. However, the interactive settings of many VR experiences are not coherent in the design of the operation. But many VR experience interaction settings are not coherent in the design of the operation. For example, player displacement in the Lab needs to use ray cast to select a point and then jump over instantly. There are currently very few pet-related VR experiences, and secondly, these projects rarely design haptic elements. For the virtual part, I first built a lifelike VR scene in Unity, then imported the animated animal models and added some AI and interaction scripts to the characters. For the haptic experience, I used fabric materials and rubber toys to simulate the touching experience. In this project, viewers sers can interact with virtual characters in a state of high fidelity and a high degree of freedom.
Tags:#MixedReality#HapticFeedback#Simulator