Journal for Final

This time’s final assignment for Blender was a mix of sadness and joy. The sadness came from taking some wrong turns during the production process and feeling dissatisfied with the final work. However, the joy was in learning about a currently popular technology and hands-on experience in creating a model. I think this experience was quite good.

Initially, the model started as a rectangle. After briefly checking the proportions of an Among Us character, I thought it best to use a rectangle for the body, then shape it with loop cuts and subdivision to give it an oval-like appearance, which I did.

But in this process, I realized that my character was crooked. After working on it for a long time, the angle wasn’t right, and the more I tried to adjust it, the more chaotic it became, so I had to start over with a new file.

After shaping the oval body, I extruded two legs from the bottom to save time. Another round of loop cuts and subdivision made it look like a pretty good and accurate model.

However, when I tried the same shortcut method for the goggles, it didn’t work well, giving a stuck-together look.

This failure made me more careful with the backpack. Although a single layer model would have sufficed, I made it with two layers for a more layered backpack feel. Finally, it was time for coloring, and then it was done.

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