Name: Meow Mend




Reflections:
The idea “Design For Play” which focuses on creating experiences and leaves people more autonomous playing space inspired me. I want make a toy that allow users to play with imaginations rather than simply following instructions. Therefore, they could use the medical kit to attach the prosthetic leg when they feel the cat needs it, or leave it off and imagine ways the cat might adapt. It is an open-ended, role-playing experience. Users could also customize their toys to fulfill their needs. Also, I consider the “Play Value” of my designed toy, trying to inspire creativity, and provide learning. I wanted to create a toy that makes users more aware of disabilities in a gentle and playful way. I want to convey the disability inclusion by showing that being different is just another part of life. Through playful care-giving, users could learn about resilience, empathy, and the beauty of difference.
I managed to combine analog and digital techniques, sewing the plush cat and laser-cutting the prosthetic leg and house. I also created a toy that invites users to care for and empathize with a disabled character. This could be a commercialized products of a story cats protection organization. I also met problems in the making process. I was not satisfied with my sewing in the facial expression of the cat. Taking the legs down sometimes makes people feel wired.
I believe I achieved the diversity and inclusion concept. Meow Mend represents disability inclusion through its physical design, one eye, three legs, and a removable prosthetic. Disability not as something “wrong,” but as a part of the character’s story. When perfect characters dominated the market, the occurrence of disabled character shows the inclusion and visibility to the disabled group. Through adopting and caring for Meow Mend, user could engage with the idea that differences are natural and lovable.
If I could have more time, I would like to develop a set of story cards or a simple storybook to accompany the toy, offering a complete scenarios. Additionally, I want to add simple sound or tactile feedback elements to make the toy even more engaging through sensory play.



 





















