Week 2: Projection Mapping on a white box(es)
Niagara Particle System in Unreal Engine 5 I rendered out a sequence as a video instead of using Spout to project it in real-time. I found out a way to project fake 3d media by using the Add Warping Point after right-clicking on the media. I do not know if that’s the correct way … Continue reading Week 2: Projection Mapping on a white box(es)