As Seen from a Window: Observation Exercise
https://docs.google.com/document/d/1gVD7GBSiZ-67p5Cbm6buCHl04gNXXs1SsmF9eeWYsFY/edit
NYU ITP
https://docs.google.com/document/d/1gVD7GBSiZ-67p5Cbm6buCHl04gNXXs1SsmF9eeWYsFY/edit
Class #2 Reactions: Simmel, Packer, Radio Lab After listening to the Radio Lab podcast, the analogy of the city as a breathing organism really cling to me. If you step out from human’s perspective and view the city as a whole, the city is really like a living structure with vast neural networks constantly growing … Continue reading Class #2 Reactions: Simmel, Packer, Radio Lab
Title: StyleGan Particle System Project Video (UE Realtime Gameplay): StyleGan Latent Spacewalk Video from Runway: One sentence description: Niagara Particle system in Unreal Engine driven by StyleGan latent spacewalk Video. Project summary: My project is essentially a way to generate digital art with the help of StyleGan and machine learning algorithms. I am using the Niagara particle … Continue reading Final Project Documentation
For my final project, I have decided to make a sci-fi loop animation using Cinema 4D and Redshift render engine. I am deeply inspired by digital artists like Beeple and Stuz0r, who make amazing artworks that couldn’t be done on paper. I chose Cinema 4d because most digital artists use them to make renders and … Continue reading Final Project Documentation
For this project, I am inspired by the animator and illustrator Scott Jonsson. He made a tutorial/time-lapse workflow of his use of After Effects for animation. I love his style and how three-dimensional it looks so I decide to make my own version. I first created my own character in Procreate, put it in After … Continue reading Collage Animation Documentation
For my final project, I would like to make a 3D animation using Cinema 4D. I have always been interested in making retro and sci-fi animation or concept art with 3D software, but just don’t have the intention to start from the beginning. I was always intimidated by learning new software and trying out these … Continue reading Final Proposal
For this project, I decided to experiment with the Niagara particle system in Unreal Engine. Responsive particle systems in game engines are something I have been interested in for a long time. I have tried using unity’s VFX, but since I’m completely new to UE, this is quite a challenge for me. To learn … Continue reading Cornell Box Documentation
Proposal Guidelines It’s up to you to determine how to best present your idea. Be prepared to present for a few minutes with visual aids. Show us your inspirations or make a prototype (even if it’s just on paper). At a minimum, prepare the following: Project Title: One sentence description: Can you summarize your idea … Continue reading Final Project Proposal
Model Training Collect your own image or text dataset and train a generative model in RunwayML. Render a latent walk video with the output (for images) or text output samples (for text): I tried to train my own StyleGan model for generative abstract artworks or distictive textures. The dataset I trained it with is 100 … Continue reading Assignment 9
DenseDepth The model is developed to predict depth from 2D images. Depth estimation from images is used for scene understanding and reconstruction. The model is able to achieve detailed high-resolution depth maps using an encoder and decoder to extract features from the pre-trained neural network. The model is trained with the NYU Depth v2 and … Continue reading Assignment 8