The Art of Projection Mapping

Week 4: Outdoor Projection Mapping at the Washington Square Park

Drive Link I tried to create the effect of particles coming out from a damaged wall on the arch. However, I am not sure of the lighting and material of the arch and the color would probably be off. If the effect is not ideal, I also have a video of just the particles without Continue reading Week 4: Outdoor Projection Mapping at the Washington Square Park

Week 2: Projection Mapping on a white box(es)

  Niagara Particle System in Unreal Engine 5 I rendered out a sequence as a video instead of using Spout to project it in real-time. I found out a way to project fake 3d media by using the Add Warping Point after right-clicking on the media. I do not know if that’s the correct way Continue reading Week 2: Projection Mapping on a white box(es)

Week 1

Facial Projection Mapping   GOLEM – Studio BK Spec: 1 projector for each sculpture Placement: mirror projection hidden within the stand Content: video (not real-time) Surface: classical sculpture   Madame Tussauds Tennessee – Darius Rucker – Living Figure Spec: 1 projector Placement: front and slightly above Content: video (not real-time) Surface: 3d scanned sculpture without Continue reading Week 1