MoCap for the Archive

Blog Post #1: Research & Conceptualization

For our group project, we will be focusing on experimenting with some potential mocap animations for John and Qiuyao’s thesis. Qiuyao is making a game that consists of humanoid characters, while John is making a real-time mocap performance of a monster. We would specify the movements we are going to make once the characters are Continue reading Blog Post #1: Research & Conceptualization