Character Design
ιΈ‘ YUE Monster character design for John’s thesis performance Blender for sculpting Unreal Engine for live performance Motives for live Mocap Character Design Stage 1-A: Infant Stage Head + Body Stage 2-B: Limps Eyeballs and mouths (randomly generated on the character when the performer enters the hitbox) Blendshape on Body Blendshape on the main … Continue reading Character Design