Introduction to Machine Learning for the Arts

Final Project Documentation

Title: StyleGan Particle System Project Video (UE Realtime Gameplay): StyleGan Latent Spacewalk Video from Runway: One sentence description: Niagara Particle system in Unreal Engine driven by StyleGan latent spacewalk Video.  Project summary:  My project is essentially a way to generate digital art with the help of StyleGan and machine learning algorithms. I am using the Niagara particle Continue reading Final Project Documentation

Assignment 4

https://editor.p5js.org/hnc247/sketches/pEnrjusYC For this week’s assignment, I tweaked the handpose example we built in class into a regression model. I was inspired by the color pose regression tutorial and trained the output as a background color regression. I added two more inputs (coordinates of the middle finger), so each of the three fingers can control the corresponding Continue reading Assignment 4

Assignment 3: Model and Data Biography & PoseNet Model

Model and Data Biography Reflection Maybe there should be a feature in which users could contribute images willingly, especially for data that are sensitive or difficult to collect. I would like to know the differences between the normal dataset and the larger commercial and research partner dataset. I’m curious about how powerful the full dataset Continue reading Assignment 3: Model and Data Biography & PoseNet Model

UFO Game + Teachable Machine

Original Game: Unidentified Aerial Phenomenon Original game code: https://editor.p5js.org/hnc247/sketches/0jTM-VlBm Full-screen mode:https://editor.p5js.org/hnc247/full/0jTM-VlBm STG game (short for Shoot ’em up) The player controls the UFO with keypresses, left and right to change directions, up to move forward, and space bar to shoot lasers. The player needs to shoots out laser to shatter the obstacles coming from each direction. Continue reading UFO Game + Teachable Machine