Week 2: Projection Mapping on a white box(es)

 

Niagara Particle System in Unreal Engine 5

I rendered out a sequence as a video instead of using Spout to project it in real-time.

I found out a way to project fake 3d media by using the Add Warping Point after right-clicking on the media. I do not know if that’s the correct way tho.  

Similar to the naked eye 3d animation, the projection would have a 3d illusion only at the right angle. 

 

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