ιΈ‘ YUE
Monster character design for John’s thesis performance
- Blender for sculpting
- Unreal Engine for live performance
- Motives for live Mocap
Character Design
Stage 1-A:
Infant Stage
- Head + Body
Stage 2-B:
- Limps
- Eyeballs and mouths (randomly generated on the character when the performer enters the hitbox)
- Blendshape on Body
- Blendshape on the main mouth and teeth to hide it in Stage 1-A
Stage 2-A:
- Blendshape on head
- Added Face, blendshape to hide within the head in Stage 1
- Added Body 2, blendshape to hide within the body in Stage 1
Stage 2-B:
- sex symbols, phallic blobs
- valval flowers
Stage 3-A:
- Added Body