Character Design

ιΈ‘ YUE

Monster character design for John’s thesis performance

  • Blender for sculpting
  • Unreal Engine for live performance
  • Motives for live Mocap

Character Design

Stage 1-A:

Infant Stage

  • Head + Body

 

Stage 2-B:

  • Limps
  • Eyeballs and mouths (randomly generated on the character when the performer enters the hitbox) 
  • Blendshape on Body
  • Blendshape on the main mouth and teeth to hide it in Stage 1-A

 

Stage 2-A:

 

  • Blendshape on head
  • Added Face, blendshape to hide within the head in Stage 1
  • Added Body 2, blendshape to hide within the body in Stage 1

 

Stage 2-B:

  • sex symbols, phallic blobs
  • valval flowers

 

Stage 3-A:

  • Added Body

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