Niagara Particle System in Unreal Engine 5
I rendered out a sequence as a video instead of using Spout to project it in real-time.
I found out a way to project fake 3d media by using the Add Warping Point after right-clicking on the media. I do not know if that’s the correct way tho.
Similar to the naked eye 3d animation, the projection would have a 3d illusion only at the right angle.