- Time Expression
- parent the ball with a null in the center
- add time expression to the null object’s Z rotation with an expression time *(360/5)
- the ball rotates 360 degrees in 5 seconds
2. PosterizeTime + Wiggle
- PosterizeTime() is an expression that will return a value every X number of frames
- Expression on the position of the shape layer:
- f = 2;
a = 100;
posterizeTime(f);
wiggle(f, a);
3. Invert Opacity
- make one layer INVERT the opacity of another layer. When Layer A is 100, Layer B will be 0. Very useful for blinking animations.
- t = thisComp.layer(“Back”).transform.opacity // Pickwhip the layer you want to invert
linear(t,0,value,100,0)