Blender Tutorials and References
Tutorials for Basics
Liquid effect-Fluid Simulator
Paint Splash effect
Steps:
- Create smoke simulation (to guide the particle system)
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- create a smoke flow and a smoke domain
- adjust the properties so the smoke floats
2. Create a Particle system
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- create a cube, (ctrl+1,2,3) to add subdivisions
- create a new particle system
- adjust properties:
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- number: 50000,
- lifetime:800
- end:80
- velocity:0
- gravity:0
- size:0.1
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3. Create a turbulence force field
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- adjust properties
- scale a little bigger
- adjust properties:
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- strength:15
- flow:2
- size: 2 (make less spiky)
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4. Add the smoke flow force field
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- Turn off the turbulence for the particle system, turbulence:0
- add smoke flow force with the sqaure as domain
5. Animate the flow object
6. The vortex force field
7. Final tweaks to the particle system
8. Metaballs
9. Convert metaballs to meshes
10. The smooth modifier
11. Sculpt the meshes
12. Shaders and lighting
13. Subsurface scattering
14. Tone mapping
15. Render
Screen Recording 2020-10-20 at 2.18.22 AM particle system spaghetti particle system 2 particle system1