I first used jit.gl.model and read $1 to read a 3d object onto the screen named drawing, then I set some changeable parameters using @glparams (position, rotatexyz, and scale). Eric mentioned that by using jit.mo.sin, the frequency, speed, and scale would change based on the oscillator. By first activating tex_map and texture, I could add texture to the object (set a name for the texture first). Finally I rendered the object by using jit.gl.mesh render. I also added a few vizzie effects to the final output (insert the effects in between jit.world drawing and jit.world output)