Hanwen Hu’s Group Project: Research

20/9/2022

I think interactive media needs to reflect the interaction between humans and machines, or the media can actually show the impact or response on people. For example, Tom Loge mentioned in Making Interactive Art: Set the Stage, Then Shut Up and Listen: Let the audience “Figure out how to suggest to them what their course of action could be, and how they might uncover their story and their own emotional interpretation of the work.” And the process of audience search is an interaction, in which the audience will be influenced by the machine and will also influence the machine.

The first one I choose is Sisyphus-Construction, Deconstruction, Power, and Resistance from CreativeApplications.Net. I believe this project suits my definition of “interactive” because in this project, the giant machine is constantly destroying the structure, however, once when the structure is destroyed, small robots continue to build new structures, thus demonstrating collective resistance through individual actions. These actions resist the sheer power of the giant robot. The enduring resistance of the small robot makes all efforts worthwhile, not “futile”. Thus, Sisyphus symbolizes not only the confrontation of power and resistance, but also the hope brought about by the possibility of change.And that obviously shows a spirit of resist the oppressor and destroyer, which will affect the audience.

https://www.creativeapplications.net/robotics/sisyphus-construction-deconstruction-power-and-resistance/

The second project I choose is RE:PLACES-Liebl and Schmid-Pfahler,also from the CreativeApplications.Net. I think this project didn’t suits my opinion well since it is used to “creates a variety of intertwined forms with glassy surfaces and fascinating transitions in hue—material qualities not usually associated with plastic. “It seems like an application of waste plastic, but it’s hard to see how the machine will react to people, it’s more of an automated eco-friendly idea than a human-computer interaction application.

https://www.creativeapplications.net/arduino-2/replaces-liebl-and-schmid-pfahler/

In all, I believed that “Interaction” should be defined as a kind of “exposure to Impact and Learning.”and just like everything else people encounter in life, interactive media should not be taken too far from reality.

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