Field Reconstruction Final Project

Final Version

 

Version 1

Dream(e)scapes– Anita Luo & Beatrice Zhang

Dream(e)scape is an immersive project that explores the duality of dreams and reality through liminal spaces and dream core aesthetics, creating an experience that oscillates between the familiar and the surreal. Beginning in a corridor, players traverse a sequence of symbolic scenes, including a nostalgic childhood nursery, a room unsettlingly filled with smiley balls that evoke the uncanny valley effect, and sterile, echoing bathrooms that heighten feelings of isolation. The journey culminates in a bedroom, offering a fleeting sense of grounding before transporting players into a simulated Windows XP system homepage. Interacting with the arrow icon, players find themselves trapped in a loop of dreamlike spaces, symbolizing the inescapable interplay between memory, perception, and subconscious landscapes. Through eerie transitions, sensory-rich narrations, and audio wayfinding, Dream(e)scape invites players to confront the unsettling beauty of the liminal, where time and meaning dissolve into dream logic.

Source: Own Image
Source: Own Image
Source: Own Image
Source: Own Image
Source: Own Image
Source: Own Image
Source: Own Image
Source: Own Image
Source: Own Image
Source: Own Image
Source: Own Image

Source: Own Image

Link to Unity Package, Recordings and Collection

1. PROPOSAL

For our final project, we aim to collect data from a site and create a reconstruction of it in Unity. The site we have chosen is 

The site and your conceptual approach

Dreams may first be about the actual trauma, and then, the dream could appear to deal with the dominant emotion. Thus, it is not about the sensory input from the actual trauma but about the dominant emotion. The dreams contextualize (find a picture context for) the emotional concern which is followed by guilt.

Methods of fieldwork and data collection

Ideas for your reconstruction, techniques, interactions, and spatial design

Share any preliminary images, sketches, navigation routes, tools, etc.

 

2. BRAINSTORMING 

3. INSPIRATION & CONCEPTUAL INTEGRATION

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