Performing Rhythm in Computer Musical Instruments
Interactive computer music systems often follow the paradigm of a musical instrument. These systems need to be designed, assembled and/or appropriated to achieve aesthetic needs. Music created with such interactive systems must be performed and the ability to perform rhythmic material must be designed in the several layers and components of the instrument. In this paper I’ll review strategies for the performance of rhythmic elements in electronic and computer music using computer-based musical instruments by reviewing several historical devices and their designs. I’ll then present some of the strategies used in the instruments and compositions I have developed with my Silent Drum and MANO controllers as well as examine the limitations and constraints inherent to them and suggest potential routes for research.