PROJECT TITLE: UP!
PROJECT STATEMENT OF PURPOSE
Basically, we want to use the project in the form of the game Flappy Bird to raise people’s consciousness of environmental protection. By adding the haze element in the scene of big cities and letting users try to clear the sky in order to reach their destination, we expect users to realize the significance of reducing air pollution and protecting the environment. Presently our ideas on the project cannot find a way to completely address this air pollution issue, but we at least want to draw more attention to it. We may also improve the game by designing an approach to get rid of air pollution.
PROJECT PROPOSAL PLAN
The purpose of our project is to stimulate people’s awareness of environmental protection. We plan to play a game similar to Flappy Bird but instead of controlling the flying height of birds by using the mouse and keyboard. We intend to use a device similar to inflating the balloons to control the height and change the game settings to the scene in the movie Up. By changing the scene to the movie Up, the interaction way we set up, which is to use a device similar to inflating balloons to control the height, will be more natural since in the movie Up, there are thousands of balloons that make the room fly up in the sky. At the same time, we plan to design a scenario in the game where the air visibility decreases when encountering haze. Users need to squeeze a specific device to meet certain conditions to increase air visibility. Otherwise, the game screen will become blurred, and players need to react faster to avoid obstacles. When the user completes the specific task, that is, the device is squeezed for a specified number of times within a specified time, the haze will completely dissipate, and after another flight, the user can reach the destination, which is Angel Falls that the protagonist in the movie Up is looking for.
Our conception of this project has been basically completed, but we still have some doubts about what sensor to use. Our current idea is to place a wind sensor at the air outlet of the balloon pumping device to detect the user’s interaction with the project to control the flying height of the flying house. Each time the user inflates, the flying house will rise to a specific height(e.g. y+=10). When the user does not inflate, it will fall to a specific height over time(e.g. y–). As for another device that can change the visibility of the scene shown on Processing, simulating the action of removing the haze, we presently decide to place a pressure sensor inside the device like this to detect the user’s extrusion on the device. This device is often used to clean the lens of a camera.
We plan to test and decide which sensor is the best one to connect to each device before November 26. After determining the sensor selection, we will start to write the code on Processing before December 6. Our idea is to draw flying houses and three scenes in Processing. The first is the background of the countryside, the second is the background of the city with low visibility(serious air pollution), and the last is the scene of arriving at Angel Fall. Then adjust the difficulty of the game and the user’s task requirements through testing by ourselves.
(used for removing the haze)
(used to control the height of the house)
CONTEXT AND SIGNIFICANCE
Our project was inspired by the game–Flappy Bird.
For the interaction part, we decide to input values with physical movements of pressing the inflator and squeezing the air-blowing device. In our design, the user’s goal is to reach the dream destination–the Angel Fall. However, on the way to the destination, we set the obstacles of heavy haze caused by air pollution in modern cities. Therefore, not only does the user need to control the height the house is flying–in case of crash into buildings, but also they have to attempt to clean the haze–in case of getting lost. Hopefully, we expect this project to bring a fun interactive experience while deepening our awareness of environmental protection.