1.
We plan to buid a game based on the idea of Flappy Bird. Instead of a complete digital game, we want to add some physical interactive elements to the game. For example, we could use a distance sensor to simulate the up-and-down move of the bird, or ball. To make user’s movement more exaggerate, we can also change the movement to let users squat down and stand up to control the position of the bird. On the screen, the pairs of pipes that have equally sized gaps placed at random heights move from the right side to the left. User’s goal is to fly through these gaps as many as possible.
2. idea from Rick and Morty
I always dream of having Rick’s gun. In the animation series, this gun is designed to send rick to parallel universes (but it can simply be a gun for shooting something here…) So I’m thinking about making an interactive game based on it.
I would also like to build a game form the plot when Rick becomes a “Pickle Rick”, encounters all kinds of crisis and find ways to survive, for example, he is once laid on the road, exposed to the sunshine and is about to be dried, but finally finds his way to a dank drain.
3. idea from Tangled
The romantic scene in the movie Tangled leaves me a deep inpression. Here Rapunzel lifted the lantern up in case it falls into the lake, which gives me some inspiration to build this scene and let user interact with the lanterns floating in the air, or to control the boat to some specific positions to “hold” the falling lanterns.