CGDD: 2D Game Progress 1 Structure of Game Level + Challenges: Since our game is based on the anime Made in Abyss, we decided to structure… Continue reading “CGDD: 2D Game Progress 1”…
CGDD: Reading Response The Art of Failure: Chapter 4 – How To Fail In Video Games There are three paths players can follow… Continue reading “CGDD: Reading Response”…
CGDD: LIMBO Game LIMBO by Playdead For this blog response, I chose to play LIMBO because the art style captivated me the most… Continue reading “CGDD: LIMBO Game”…
Innovation Lab: On Starck After researching Philippe Starck, I was fascinated by the range of work he does which includes practical items, interior design,… Continue reading “Innovation Lab: On Starck”…
Innovation Lab: Challenge 1 Part 4 Hands-Free Phone “Stand” Part 4 of challenge 1 was to refine the original prototype of an unnecessary invention, however, after… Continue reading “Innovation Lab: Challenge 1 Part 4”…
Innovation Lab: Challenge 1 Part 3 Bed Phone Stand Prototype For the basic 3D physical model of an unnecessary invention, I decided to focus on the… Continue reading “Innovation Lab: Challenge 1 Part 3”…
Innovation Lab: Challenge 1 Part 2 Hands-Free Phone The Problem: Moving my phone without physical contact. Sometimes while I’m rotting in bed, I like to prop… Continue reading “Innovation Lab: Challenge 1 Part 2”…
Innovation Lab: Smart Design and Emotional Design Smart Design & Emotional Design Smart design and emotional design is incredibly important to our daily lives even when we… Continue reading “Innovation Lab: Smart Design and Emotional Design”…
CGDD: Video Game Gameplay The Relationship between Gameplay and Learning I believe that there is a beneficial relationship between gameplay and learning as games… Continue reading “CGDD: Video Game Gameplay”…
CGDD: Real ‘Fake’ Game Documentation Log For this real ‘fake’ game, I decided to go with a concept I’ve seen quite often for mobile… Continue reading “CGDD: Real ‘Fake’ Game”…