While doing the reading, the line “Each type of synesthesia can be formally characterized by a set of activating features, called inducers, and activated features, called concurrents, that are automatically coupled, which means they cannot be suppressed” stood out to me (Bergfeld-Mills 1999). This automatic association of features reminded me of this rhythm game called [Taiko no Tatsujin: Drum ‘n’ Fun!].
In this game, the player holds two drumsticks and plays on a drum. There are two places to hit on the drum, one inside the drum and one on the rim of the drum. These differences are marked visually in the game using different colors. For example, the red drum corresponds to hitting the inside of the drum, and the blue drum corresponds to hitting the rim of the drum. Since these two parts of the drum create distinct sounds, there is a coupling between the color of the drum and the noise it makes. Not only do you expect a certain sound when a certain color is shown, but this also applies the other way around. For map makers and people who listen to the drumming without watching the screen, they will know that the inducer of the sound of the drumstick hitting the middle of the drum has to trigger the concurrent to be ‘red’, while the sound of the drumstick hitting the rim of the drum has to be ‘blue’.
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