Welcome to this magic website! Here you will experience a magical board game.
why this project & our inspirations
&
what the project is
This project aligns with our understanding of interaction because, similar to the projects we examined, it involves a continuous exchange of communication between the user and the project. The user initiates the game by moving the rabbit towards the carrot, and in response, the game modifies the setup when the user successfully collects a carrot, prompting the user to move the rabbit again. The game can also conclude if the user accidentally collects too much chocolate or when the time limit is reached. This reciprocal interaction persists throughout the game, which can be a lengthy experience as it requires time to complete, and users may choose to continue playing. Moreover, the game is straightforward and inviting, requiring minimal explanation.
What distinguishes Rabbotic from other board games is its integration of technology and storytelling. The game presents a challenge to players as they strive to help the rabbit consume as many carrots as possible while avoiding chocolate to prevent losing points. The distinctive blend of traditional board game elements with technological components makes Rabbotic truly unique. The project targets individuals of all ages who seek captivating and innovative forms of entertainment. Future endeavors could explore novel approaches to incorporate technology into traditional games or develop entirely new games that merge physical and digital elements. Rabbotic has the potential to serve as a source of inspiration and knowledge for future interactive gaming projects.
the process of making, successes and failures
There are a few errors constantly popping up, Professor Garcia was helping us.
a photo of cute bunny
Final Work!
Conclusion
In this final work,In conclusion, our main goals for the project were to make a game that people can interact with, use technology and storytelling, and be fun for players of all ages. I’m happy to say that we achieved these goals.
The people who played the game interacted with it even more than we expected. They enthusiastically played along with the game, responding eagerly to the changes and trying to get as many carrots as possible while avoiding the bugs flying into eyes. The game made them feel like they were part of it and they enjoyed it a lot.
The results of our project fit well with our idea of interaction. The constant communication between the game and the players, and the players actively moving the rabbit and responding to the game, show what interaction is all about. The fact that people kept playing the game for a long time also shows that our interactive design was successful.
If we had more time, we would improve the visuals and sounds of the game to make it even more immersive. We would also add more challenging parts to keep players engaged and give them a sense of progress.
During the project, we faced some problems and failures. But we learned from them. We realized how important it is to test things thoroughly and listen to feedback from users. This helped us make our project better. We also understood the importance of using technology and storytelling to make interactive experiences that are unique and interesting.
Looking back, we’re proud that we made a game that combines traditional board games with technology. Our project not only achieved its goals but also showed the potential for future developments in interactive gaming. The positive feedback from players and the lessons we learned will shape our future work and inspire us to keep exploring new ideas in interactive entertainment.
Code
https://docs.google.com/document/d/1kxJvWuFPHaI6cyd5fFpGJbOYyVVsPmUfwqcvY2SyAoU/edit?usp=sharing
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