Two Inspiring Projects
- 流|Wavelet (by 千核GEEKSART)
This is a project I found on NAVA. This project is made of 1000 waterdrop-shaped lights. And it works in this way: Users are required to wear fluorescent bracelets, and when the bracelet touches the light, a light wave will start spreading from the exact point user touches the project.
This is an exciting project as users would be surprised by its beauty the first time the lights lit up. And then with the common sense of features of waves, users might think about what would happen if two users touch the project at the same time and the waves start to interfere with each other. Then users would find out that the color and shape would interfere just as the wave interference. It is extremely beautiful and imaginative. Besides, the shape is always changing due to the color of bracelets and the position that users touch, so it is a lot more than machines simply giving feedback.
This project combines the common sense of physics knowledge with arts, which is cool.
2. 种水计划 by 张振Z|z
This is a project with a deep meaning of protecting water resources. The creators project the image of water onto the ground, and when users step into the area of water, the water image would change according to the movement of users.
It is also an exciting project for me as well. First of all, it has an educational meaning which makes me think a lot. Then, as I have mentioned, it combines the common sense of physics with art projects. It makes users want to explore what would happen if they take a few more actions toward the project.
Thus, I guess I could combine some common sense to my project and let the users explore the instruction of my project freely with their own minds.
What is a successful Interactive experience?
According to Edmonds’ article, he divided art projects into 4 categories: Static, Dynamic-Passive, Dynamic-Interactive, and Dynamic-Interactive(Vary). (Edmonds 3)
In my initial definition of interactivity, I believe it is a high degree of interactivity as long as if a system requires users and the device to input, think and output. However, after the group project and midterm project, I found that a high degree of interactivity actually requires more than that.
Now, I believe the quantity and quality of devices interacting with users also play an important role in interactivity.
In the examples above, they are not simply sending information and obtaining feedback for once, but it requires users to think about how to take full advantage of the art device, and different actions of users may lead to different outcomes from computers. (just like different colors of bracelets, different positions of a person’s feet, etc.) Besides, it requires more rounds of interaction and computation, which makes it a “Dynamic-interactivity”. However, it is hard to make a project that is “Dynamic-interactivity(Vary)”, and I am still thinking about how to make a project like that.
Citation
千. (2017). 流|Wavelet. MANA. https://www.manamana.net/video/detail?id=1966#!zh
张. (2019). 种水计划. MANA. https://www.manamana.net/video/detail?id=8464#!zh
Edmonds, E. Art, Interaction and Engagement.