Week5: Wave

    For assignment5, we made a pixel style wave using multiple acrylic board and linear actuators. We strung the same rectangular acrylic boards together with two long rubber bands. Then, we made the linear actuators to move up and down alternatively to create this wave-like style movement. Initially, we wanted to make all the … Continue reading Week5: Wave

Assignment4: Karakuri

Cam – Can you Kill the Mosquito Crank — The Myth of Sisyphus   Gear – Running  Jerry     This assignment, we tried to come up with some interesting theme and make the mechanism based on the given karakuri blue print.  When I was making the Sisyphus using crank. Initially, since the body and … Continue reading Assignment4: Karakuri

Reading Reflection2: Machine Art & Kinetic Art

Machine Art was symbolizing the advanced tech development and modern era, always relating to Constructivism and Futurism. People appreciate the beauty, strength and energy of the machine. But then the term Machine Art evolved — people started appreciating the machine made product withought considering its practical use, but only considering the aesthetic appearance. As Machine … Continue reading Reading Reflection2: Machine Art & Kinetic Art

Assignment3: Sundial

  In this assignment, we used 3 DMX PAR lights to create a light composition. Since our light is not able to move, and we have 3 of them, we thought of making a composition simply playing with placing lights in different positions in the space. Then we thought of the traditional Chinese sundial, where … Continue reading Assignment3: Sundial

2D Game Progress Report

  Plane Rotation Movement: Initially, we used the Unity physics engine to do the rotation movement, adding centripetal force to the plane. However, only using the “add force” method makes the movement hard to control when put into practice. So we found a simpler and easy-to-understand way — applying the transform function to do the … Continue reading 2D Game Progress Report