Final Project: Three Project Proposals

A.

       1. “Shturval” 

      2. “Perfect Pitcher”

      3. “Across the Road”

B.

1. “Shturval” is an interactive game that resembles a radar that shows multiple moving ships which you as a captain have to avoid.  Shturval translated from Russian means “a steering wheel of a boat” which would be the main tool of the game that will control the first-person ship. This game is inspired by battleship games, where you have to destroy as many enemy battleships as possible. However, the purpose of my idea is to avoid as many ships as possible. In addition, unlike most battleship games where ships move from side to side horizontally, I will make the ships move vertically, so there will be limitations in controlling the wheel of my boat. The design of the actual wheel which will be connected to Arduino will be like a traditional ship steering wheel or a control lever that bends from left to right only. The moral of the story would be to avoid conflict just like how I avoid my problems. 

2. The idea of a “Perfect Pitcher” comes from my musical background since I don’t want six years of musical school to go to waste. Nevertheless, the main point of this idea is to perfectly sing the notes or rather voice warm-up exercises (which is a series of exercises aimed to prepare the voice for singing) and replicate the given example. As you keep hitting the notes of warm-ups the pitch will go progressively higher and higher. The highest soprano voice or the lowest baritone voice will win the game. The most similar concept is Karaoke, especially games like “Smule” which gives you a score based on how well you hit the notes while singing a song. Furthermore, it might have a target audience for singers or people who enjoy singing in general. 

3. “Across the Road” is similar to the first idea the only differentiation being its original inspiration and method of gameplay. First and foremost, the genre which already exists and is the basis for this idea is the arcade, endless runner games like “Crossy Road”. The player has to cross the road without crashing into obstacles and the only difference that it has from “Shturval” is that it has more freedom of motion. Whereas in “Shrtuval” you could only left to right, in “Across the Road” you can move up and down + side to side which makes the player more flexible to its environment. However, this means that there will be more obstacles and specifications like the speed of the obstacles will be faster or they can randomly teleport so that it is hard to win the game.    

C.

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Old version: 

New version:

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