Midterm Individual Report

A. Blind man’s buff  – Nuri Atymtay – Rudi Cossovich

B. My previous project was called “Perfumaker” and the interactive part of it was that you envision a scenery, push a button and it gives you an outcome in a form of a scent. My personal midterm project had lots of intakes from the group project since it was a box, just like the previous, however this time it was a locker for safeguarding. However, this idea has changed into something else with a helmet playing a big role to get to the safe and open it first in a way reminding “spy game”. Furthermore this project had a major switch when we dropped the locker and made it only a game of catching light with a helmet. But, we had to change the helmet’s purpose completely again after the User Testing Session after we discovered a lot of flaws. We have re-created and made improvement to the game of “Blind man’s buff” by making it hard to win. 

C. The whole idea of the “Blind man’s buff” is revolved around the fact that a person “it” is searching for people and has a blindfold which is why we needed something for the head. Therefore, helmet was a perfect decision for that and we could modify it easily as well as apply more sensors to it as it can handle more or less weight. We at first wanted to use three distance sensors to help the “it” find player easily but that would make it too easy for the “it” to find people so we only made it in the front instead. At first we had resistors from the previous project of LED lights to catch the light, we removed it and kept the buzzer only so the it informs the “it” that a player is around. We also had a button to start the previous game, however it made no sense for the “it” to have it since the game will start right away when he puts on the blindfold and the helmet. The material that we made it out from was cardboard which is extremely easy to work with. 

D. The most challenging part of the whole project was making the helmet. This was due to the fact that we needed bigger surface for the forehead area so that we could attach the distance sensors and the buzzer. Moreover, we were thinking of attaching the circuit to the helmet too, but it was as quickly rejected as it was thought of since it is too dangerous especially when it is wearable device. I personally contributed more to the production and physical work and my partner was responsible for the coding. In addition, I came up with the back story or the concept of the project as being “Blind man’s buff” game. The User Testing has opened our eyes on how impossibly complicated was the idea of the previous project, especially, when it came to the set of the project that was supposed to be a dark room.

int SENSOR_PIN = A0; int SENSOR_PIN2 = A1; int sensorVal1; int sensorVal2; int startTime; const int buttonPin = 2; int buttonState = 0; void setup() { pinMode(SENSOR_PIN, INPUT); // Set sensor pin as an INPUT pin pinMode(SENSOR_PIN2, INPUT ); pinMode(buttonPin, INPUT); Serial.begin(9600); } void loop() { sensorVal1 = analogRead(SENSOR_PIN); sensorVal2 = analogRead(SENSOR_PIN2); buttonState = digitalRead(buttonPin); //if (buttonState == HIGH) { if (sensorVal1 >= 900 or sensorVal2 >= 900){ tone(8, 440, 600); startTime = millis(); } else{ if (millis()-startTime < 14000 && millis()-startTime > 2000){ tone(8, 300, 300); delay(1400); } else if (millis()-startTime > 14000 && millis()-startTime < 22000){ tone(8, 800, 2000); delay(2600); } } //} }

 

E. In conclusion, the idea of our project was to create an interactive game that makes it challenging for the players to win the game.

F. ANNEX.

 

 

Midterm Individual Proposal

A. Unlock with “ScanLock” – Nuri Atymtay – Rudi 

B. Sketches & diagram. 

C. Explanation.

My proposal was triggered by the constant problem of unlocking our university locker. It usually takes around 2-4 minutes to unlock the “Master lock”, whereas the “Lehmann locker” approximately a minute to unlock considering all 36 numbers that you have to get through to unlock the locker and my proposal could end our struggles with opening the locker under 3 seconds by using Fingerprint scanner&sensor or NFC(Near Field Communication) like RFID card. 

My Interaction Lab Recitation 04

Our process of building. 

  1. The first thing we built was the circuit.

2. Second we started cutting the cardboard.

3. Gluing it all together. 

 

 

 

 

 

 

4. Finished device. 

 

Question 1. 

Daniel Palacios Jimenez’s, Waves(2006). I find this art installation particularly interesting because of the way it detects when a person moves and produces certain outputs corresponding to it. This is in a sense similar to ours besides the fact that our device moves regardless of any additional inputs and does not stop at any given moment. The motor that this person used is in my opinion motion sensor and buzzer.

Question 2.  

The idea that I had in mind is a spy game where someone has to get to the locker and open it. And for that, I wanted to use some sensors and motors used for protection purposes like RFIC and fingerprint sensors and buzzers with LED giving feedback to the user if they got the code right. 

 

My Group Research Project: Report

Our Interactive Artifact.

The idea that we have come up with was surrounding the fictional story of “Veldt” and the artifact itself was focused on recreating scents based on different words that a user inputs. There are machines that can make scents, however, in my opinion, the most relevant or similar artifact that reminds me of ours is the “The EyeWriter” shown during our lectures which reads eye movements and can help patients who can’t go outside draw or without leaving their house and our project is kind of like that but with a smell instead of vision or arms. People who are unable to go outside or just move to a different position can use this device to have the experience of being in the place they want to be by associating it with a smell.  It aligns with the artifact discussed in the “research” phase of the project because the device we propose takes inputs, thinks, and then gives a certain output. 

Sketches.

1. Sketch 1

2. Sketch 2: updated version 

We first thought of making the tubes that the liquid scent comes out of to come off of the top, however, then we thought that it wouldn’t work and that it’s better to hide the tubes inside of the device. Therefore, we placed another box called it “mixing box” where all the scents go and get mixed up into the final scent. 

Success & Failure. 

The successful side of the artifact is that it is tangible and realistic and can be practical if someone created the appropriate code with functions. Failure might be the design, we haven’t thought of ways of adding more scents to the machine even though we have mentioned during the performance that the scent liquids can be swapped and just like the printer’s colors can be bought and changed. 

Contribution. 

I was more focused on the performance part where I wrote the script and came up with some scenarios as well as fans and tubes were my personal contributions inspired by Mark Rober’s “shark bait “. The pumps would be peristaltic pumping the liquid scent at the same time so the final scent will be created with multiple scents simultaneously.

3. Our project group

Teamwork.

Communication within the team was difficult at first however by the deadline week we met twice and finished the artifact as well as come up with some scenarios for the performance. 

4. Process of creating the artifact.

Script. 

Intro: 

Nuri: the name of our interactive artifact is Perfumaker and as the name suggests it creates scents based on input words. It was inspired by Veldt’s fiction story where the room can recreate scenes centered around human senses one of them being smell, e.g smell of the grass when George steps into the room. 

Main: 

Scenario: 

Narrator: “tired worker comes back from work” 

Actor 1. Tired worker: “I wish I could smell the breeze of the sea” 

Narrator: “ liquid scent is going to follow the arrows, then the smell comes out from the side.” 

Narrator: “Girls coming back from school wanting to relax in nature. So they decide to have a picnic inside the house.” 

*acting* “smell of fresh air and flowers”

Narrator: “Girls enjoyed the picnic in nature without leaving the house”

Actor 1: I’m so tired of homework I wish we could relax somehow

Actor 2: let’s do a picnic at home 

Actor 1: but I wanna be outside it’s not the same without the smell of the nature

Actor 3: we can’t it’s raining outside 

Actor 2: we can use the Perfumaker 

Actor 3: that’s a great idea we can recreate the smell of plants!

Actor 1: yes!! And the fresh air! 

Actor 2: let me turn on the Bluetooth 

Brings the Perfumaker and turns it on. 

5. Our performance recording

Another Group’s Performance. 

A performance that caught my eye was the last group’s box which embodied the main idea of the fictional story “the ones who walked away from Omelas”. Although not practical it still holds great moral and philosophical ideas. The artifact that they made was incredibly interactive not in the sense of its use, but the construction and its function with a flower blooming and hiding when someone puts it on and takes it off. The only improvement that I would suggest is thinking about better delivery of the purpose and the idea of the artifact. 

My Interaction Lab Recitation 03

Step 1. 

Step 2. 

int SENSOR_PIN = 2;
int tiltVal;
int prevTiltVal;
int count = 0;
 
void setup() {
pinMode(SENSOR_PIN, INPUT); // Set sensor pin as an INPUT pin
Serial.begin(9600);
}
void loop() {
// read the state of the sensor
tiltVal = digitalRead(SENSOR_PIN);
//count = tiltVal + 1;
// if the tilt sensor value changed, print the new value
if(tiltVal == HIGH){
count = count + 1;
Serial.println(“Yay, you’ve done one set of curls”);
}
delay(10);
}

 

Step 4.

I noticed that when tilting the device your hand might go over 90 degrees and that’s when it counts it as “HIGH”, whereas if you were to do exactly 90 without giving it much force the device doesn’t feel the difference and the balls inside will be moving so slowly that the program will not detect it.