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DIGITAL ARTS AND NEW MEDIA

Woldeu Waidu by Yehwan Song

Do we all get the same information?

“Woldeu Waidu” (World Wide) by Yehwan Song was made of a real-time rendered website, projector, toy train tracks, computer mice, and a computer program. The purpose behind the artwork having the same image/video (of a flower) appearing on flat panels but having slight variations in the speed of each projection, background colors, image sizes, and quality is to point out the idea that we’re all receiving the same information and news,  just through a different way. The installation shows that everyone gets different results depending on the individual browsing environment.

As with all the digital technology, mediums, and formats intertwined with each other, creating a new art-piece that shows the connections between art and technology, I think this installation has importance in the history of digital arts. Because the idea to use toy train tracks and a mouse moving in a circle, to show that we are stuck in the never-ending loop of browsing through the internet was what made me think was a fresh idea to make us reflect on ourselves

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DIGITAL ARTS AND NEW MEDIA

Data Feminism, Chapter 2: Collect, Analyse, Imagine, Teach

Chapter two: “Collect, Analyse, Imagine, Teach” from Data Feminism, mainly discusses breaking down data can be a powerful strategy against oppression and biased information. The chapter contains three big ideas:

1. Data science creates biases such as racism and sexism when it’s in the hand of dominant groups:

The authors focus on data justice as they argue dominant corporates use data about social groups to make assumptions and decisions about individuals. More specifically, they use data science to gain personal information by tracking individuals and groups in order to limit their future potential. For example the “Redlining Map”, only secures the power of the makers (the white men in Detroit), and rather than securing the neighbor, it was a way of protecting their wealth as the information was only available to the white people only. 

2. Not enough proof can cause a deficit narrative:

In the middle of the chapter, the authors talk about how using data as evidence or poof can cause an endless loop as it can be observed as not big enough or not trustworthy enough. For instance, when the media reports Black maternal mortality, they portray them as victims and fail to show how they work hard on the issues. Therefore, when collecting counter data as a piece of evidence it is important to be aware of how the subjects will be portrayed as. 

3. Equity rather than equality, and co-liberation:

The chapter ends with how we should work forward in a society where everyone gets treated equitably, not equally, and it requires commitment and belief in co-liberation as we can design the flawed system rather than settling with injustice and we should teach our younger generations about data feminism by creating a learning experience that actually has relevance to its learners.

There are some biased and untrue data-based facts about Mongolians on the internet. We are often stereotyped as people who have the best eyesight because we live in the countryside where we have to keep an eye on our horses and sheep, ride horses instead of cars, people are fluent in Russian and Chinese, and we live in the traditional yurt. In fact, because the datas are not updated for a long time and there aren’t many reliable sources that actually contain true information about us, all these assumptions, so-called “facts” are still being preserved and believed by many others because there are not many reliable sources that actually have the true information about us. 

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DIGITAL ARTS AND NEW MEDIA

Graphic Scores

Sound Patterns by Pauline Oliveros

                       

-The graphic score I’ve created consists of a lot of different strokes, shapes, and colors. I used a digital art tool called “Brush Ninja” to make it into a gif as well as to draw all the sound patterns.    Because each noises create new sounds when they’re combined with each other it was hard for me to only use one notes to describes one tone and pitch. Therefore I made the star and the circle as the main symbol for the “popping” noise. By using the animating tool, I’ve also made the illusion of each notes moving in their own unique way that represents its sound, such as getting squished or stretched as well as getting bigger and smaller. 

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DIGITAL ARTS AND NEW MEDIA

Electronic Device into Interactive Art

Title: The Giant Art Brush

This interactive art piece is inspired by an electric toothbrush which has the function of making rapid bristle motions, rotating, and creating vibrations with its button. 

By using these functions, I’ve made this sketch of how the giant art brush will create a drawing on a blank surface. The brush will have several different heads that are changeable depending on what size and color the creator wants to use to draw the doodle. To make the brush move back and forth easily and smoothly I’ve added 4 small wheels. It will also have a function that allows the users to type what kind of image they want to create. For example, in this sketch, I’ve added the word “flower” in order to draw a flower.

The reason behind this installation is quite simple, I’ve always wanted to draw and color the drawing perfectly, without going over the lines when I was a kid, and I thought it would be interesting to have this giant brush to paint and color by itself for me and the audiences. Thus, from small problems to global issues, we’ve been stressed and overwhelmed enough from all the bad news. In fact, I wanted to make people forget about all those issues we are facing and instead focus on the process of drawing and painting such simple subjects at least for few minutes.